i tried generating a normal map for the sf succubus, it was a disasterouse failure. sence i didnt feel like making an uber-high-res succubus, i just applied meshsmooth to the origial. but it only seems to work on areas of the smoothed succubus that potruded from the bounds of the original mesh. theese areas looked higly curved, but there were

of jaged edges from where the smmoothed mesh curved into the main mesh. come to think of it, normal mapping would look really cool on vasudan fighters, give the bioplating a more scaled look. you could also make planet models look perfectly round. you could also add some serious detail to asteroid models.
ire we gonna use 3 channel normal maps? or some other setup. i noticed some of the dds formats were 2 channeled (uv only). i just want to make sure i make normal maps in the right format for what freespace is gonna use.
oh ive been using melody (nvidia) for generating normal maps from a super-hi-poly model. the program isnt very stable, is there something better i should be using?
it seems im a masochist
