Author Topic: getting ready for shaders (fx composer?)  (Read 6976 times)

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Offline Colonol Dekker

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Re: getting ready for shaders (fx composer?)
Bumperiffic, Now do the Aeolus :nod:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline Nuke

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Re: getting ready for shaders (fx composer?)
thats pretty cool.

how are normal maps encoded? im assuming blue is your depth channel, which would make red and green your x and y channels. how are theese cnhannels signed (theres gotta be a middel, 0 right)? are the normals relative to the face normal?
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Offline DaBrain

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Re: getting ready for shaders (fx composer?)
Well, the blue channel isn't 100% like the height map. It's more a view of the difference between high and deep parts. So you don't know how much deep it actually has. You can only see a border line.

The other channels are for light from the top to the bottom and from left to right.
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Re: getting ready for shaders (fx composer?)
Isn't blue perpendicular to the poly normal?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline Bobboau

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Re: getting ready for shaders (fx composer?)
parallel to the normal perpendicular to the poly.
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Re: getting ready for shaders (fx composer?)
Ya your right... my bad.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Nuke

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Re: getting ready for shaders (fx composer?)
that clears that question up for me :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Taristin

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Re: getting ready for shaders (fx composer?)
The potmarking on the pers is cool, but the plating lines look attrocious.
Should probably point out I realize its a test... >..>;;
« Last Edit: September 23, 2006, 03:23:42 am by Taristin »
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Offline DaBrain

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Re: getting ready for shaders (fx composer?)
I was thinking... can we get specular bloom from this? Cause I really liked that in X3. I can clearly imagine how this would look in FS2. ;)
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Nuke

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Re: getting ready for shaders (fx composer?)
i just noticed ts7 has a built in normal map shader. this really saves me lots of time, as i was trying to figure out how to actually view models with normal maps.
« Last Edit: September 24, 2006, 01:45:07 am by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN