One of these days I need to get organized. On top of !possible! ideas for a LotR (NO! not that LOTR) campaign for TBP of which I'll need to first understand how to use FRED to even begin to try. Here I am after finding where to get hold of the Source Code. I was under the impression that though it was made public, it was on a ask-first basis, but as it turned out, 3DDownloads had it. Looking at the lines of code, its a wonder how you can make sense out of that mess. Now on to my question about a possible curiosity-project that I now have cooking in my head after downloading the last night. Is there a simple walkthrough or a source of reference to how to adjust the code? Once I see or am shown how to do something, typically it takes no more than 2 and rarely 3 times before I catch on (TS3.2 is attest to that...I just need to make models that dont crash FS2 when they are killed in game). If it's not a burden anyway.
I'm sure some of those on the SCP didnt start out as coders but learned hands-on before, as such I'm willing to take a crack at it. However I don't own any high-dollar compiling or any other fancy utilities which are beyond my budget. Maybe I'm being a little too ambitious, but if I can learn HOW to help...well there you have it.
I'm revising the different parts of the code to get a primitive grasp of how its put together, but I doubt it'll make my figuring things out that much easier at this time. Any thoughts, hints, help?