OK, spent some time just now trying some more stuff on it, and the results don't bode well.
This model has some seriously nasty geometry problems.
1. The nosecone. Behind that nice extruded nose is a rectangular polygon the app used to make this with 'forgot' to remove when the nose was extruded. The nose can be deleted and that's OK, can be redone in some other app.
2. The bottom 'V' hull area. This whole section from stem to stern is just sitting on (under) a giant face that comprises the whole underside. I assume this was the shape you started with in Sketchup? If there were no other problems, this could probably be properly joined up to the main model in trueSpace. Move the eye inside the model, between the V bottom and that huge face and the whole face can be selected. This makes double faces outboard of the V bottom on the undersides of the wings.
3. The wing gun emplacements. At the top edge of their cutouts into the wings, there's a double edge. The top of the cutout is three segments but that edge on the top wing face runs straight across the cutout in one segment.
4. The top of the rear pylon. It
looks like it's normal, but after removing the wing and using the rectangle point select in tS 6.6 then trying to move that top edge reveals that those faces are just leaned against one another, they move off in all directions.
I'm calling this model a nice design idea

but totally FUBAR in the geometry department.

Though I did manage to get the wing section cured earlier, see my post above with it and half the body with cleanup/editing, though still geometry problems.
If you still have that initial polygon/plane/shape, try getting it into tS 3.2 and start over. One thing with trueSpace, it's really hard to create geometry nasties like you got with Sketchup and converting to .3ds