Author Topic: Render Contest Entry: The Hunted  (Read 4469 times)

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Offline Pez

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Render Contest Entry: The Hunted
 
Quote
Originally posted by Bobboau:
I learned TS in about a month, it has a very intuitive UI with every option available via a nice icon menue system that saves screen space, I tryed to learn 3DS I can barly see anything in the windows(im used to the one big screen), the screen is half covered by buttons and options I can't edit and rotate/zoom at the same time (have to click four buttons to swich in TS its automatic) it took me three hours to find out how to point edit another hour to make changes to geometry on par with TS' draw polygon tool, and even then it's hard to do becase I have to press five buttons between every new point/face/rotate/zoom/anything. I have only used 3DS for one thing of importance when one of my models got a hole in it, one of the two things TS does not handle well, holes (the other being UV editing), it took me a day and a half to kill the basterd hole in that hell hole with all the fliped polys and stuf 3DS made as I (tryed to) fix the hole, then it took me another hour to get it into FS after I swiched it back to TS.


It shows that you really haven't put much time into 3DS MAX. First of all you can make your own UI. Personally I like the standard UI. And if you want to save screen space in Max just press ctrl+x and you go into expert mode.

But the thing is, MAX is more of a professional program than TS (that doesn't mean that all who used MAX are pros and those who use TS are losers). I don't like TS UI but I'm sure if I took the time to learn it I would like it.

Finally something about Kazans image. I like it, it reminds me of the Wing Commander movie when they hid behind some asteroids.

Pez


 

Offline Nico

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Render Contest Entry: The Hunted
 
Quote
Originally posted by Bobboau:
I learned TS in about a month, it has a very intuitive UI with every option available via a nice icon menue system that saves screen space, I tryed to learn 3DS I can barly see anything in the windows(im used to the one big screen), the screen is half covered by buttons and options I can't edit and rotate/zoom at the same time (have to click four buttons to swich in TS its automatic) it took me three hours to find out how to point edit another hour to make changes to geometry on par with TS' draw polygon tool, and even then it's hard to do becase I have to press five buttons between every new point/face/rotate/zoom/anything. I have only used 3DS for one thing of importance when one of my models got a hole in it, one of the two things TS does not handle well, holes (the other being UV editing), it took me a day and a half to kill the basterd hole in that hell hole with all the fliped polys and stuf 3DS made as I (tryed to) fix the hole, then it took me another hour to get it into FS after I swiched it back to TS.


haz pez says. Otherwise, about the large viewport, sorry to tell you that, but it's bullsh1t. It's just a question of default setup, in both progs: TS has viweports set as only perspective view, Max has 4 views together. In both progs you can swith to quad viewport, or any other viewport you want.
SCREW CANON!

 

Offline mikhael

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Render Contest Entry: The Hunted
I have to say a couple of things about TS. I taught myself TS2 in about a month. The interface is very intuitive and the focus of the program is excellent. I like having the one central view (I usually use it for perspective). I like the fact that objects in the workspace are discrete from one another. I also like having my layout tools integrated with my modelling tools.

My big problems with Truespace include those absolutely evil boolean functions, the subviews and the lack of layer support. The subviews are subwindows of the main window and cannot be dragged over to another monitor. This is a significant draw back, since those subwindows really eat up screen real estate. Also, layer support, while not critical given Truespace's handling of objects, would be ever so helpful. I know there are plugins that fake layers by selectively setting the 'invisible' flag on objects, but a true integrated layer system would be better.

On the other hand, it took me four months to learn Lightwave and I had to take a class for that. In the end, however, I find myself vastly preferring Lightwave for one simple reason: focus. Truespace focuses on a mesh. The mesh is all important. TS maintains a concept of an 'inside' and an 'outside' with a mesh and thus holes in the mesh are a problem. Further, poly-by-poly construction of a mesh is nearly impossible. Lightwave doesn't care about the 'solidity' of a mesh. It is polygon based, rather than mesh based. This difference in focus allows the creation   a mesh bit by bit, rather than 'sculpting' as you do in Truespace.

Lightwave has drawbacks though: complete seperation between the modeller and the layout functions; the view system; and non-discrete objects. Shifting between Layout and Modellor just to get a test render is annoying and interrupts the workflow. Having your views as subframes of your work window makes it impossible to use a second monitor. Finally the objects are not discrete. Objects in a single layer are considered one object, thus anything you do (without explicitly selecting polygons/points/volumes) affects everything on the layer or layers that are currently selected.

If I could have Truespace with Lightwave's point/poly editting tools or Lightwave with Truespace's integration and mesh sculpting tools, I would be one seriously happy 3d geek. Oh, and if someone fixed those booleans: bliss!

I don't work with 3dsMax yet. I hear good--and bad--things about it.



------------------

--Mik
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Sandwich

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Render Contest Entry: The Hunted
People, you're wrong about the AA and Kazan's right - sort of.  

The rendered items are antialiased. But it looks like their edges are not. Why? Well, what (I think...) Kazan did was take the 3d objects from the TS render (which was done without a background image) and paste them onto a Glitterato image.   Plain and simple.

Kazan, get on ICQ and I'll show you how to assign a background image in TS.  

EDIT:  
Quote
Originally posted by mikhael
...Further, poly-by-poly construction of a mesh is nearly impossible. Lightwave doesn't care about the 'solidity' of a mesh. It is polygon based, rather than mesh based. This difference in focus allows the creation   a mesh bit by bit, rather than 'sculpting' as you do in Truespace.

Very true. That's what I like about Rhino - it allows me to build models poly-by-poly, and thus keep the polycount extremely low.  

------------------
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"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)


[This message has been edited by sandwich (edited 12-12-2001).]
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Kazan

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Render Contest Entry: The Hunted
 
Quote
Originally posted by venom2506:
TS has viweports set as only perspective view

TS5 has four viewport mode - want me to prove it when i get home?

[This message has been edited by Kazan (edited 12-12-2001).]
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Offline Kazan

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Render Contest Entry: The Hunted
 
Quote
Originally posted by sandwich:
Well, what (I think...) Kazan did was take the 3d objects from the TS render (which was done without a background image) and paste them onto a Glitterato image.     Plain and simple.

Kazan, get on ICQ and I'll show you how to assign a background image in TS.    

the background image is in TS - that's how i ALWAYS do it - it was prolly a glitch in Adaptive AA
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Offline aldo_14

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Render Contest Entry: The Hunted
 
Quote
Originally posted by Kazan:
TS5 has four viewport mode - want me to prove it when i get home?

It's in one of the libraries, innnit?

Anyway, i hate TS5 for a variety of niggly reasons, mainly cos I can;t do primaries or engine glowes well in it, and i don't have a clue about animating also.

I've got a copy of Max 3 now, anyway, so I'll have a play around with it  

 

Offline Sandwich

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Render Contest Entry: The Hunted
 
Quote
Originally posted by Kazan:
the background image is in TS - that's how i ALWAYS do it - it was prolly a glitch in Adaptive AA

Erk - I guess so. :-/



------------------
America, stand assured that Israel truly understands what you are going through.

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

  

Offline Kazan

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Render Contest Entry: The Hunted
 
Quote
Originally posted by aldo_14:
It's in one of the libraries, innnit?

Anyway, i hate TS5 for a variety of niggly reasons, mainly cos I can;t do primaries or engine glowes well in it, and i don't have a clue about animating also.

um.. no it's build in

inability to use something is not a reason to hate it
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Offline Pez

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Render Contest Entry: The Hunted
 
Quote
Originally posted by Kazan:
 TS5 has four viewport mode - want me to prove it when i get home?

[This message has been edited by Kazan (edited 12-12-2001).]

Venom pointed out that it was the default setup.

Pez


 

Offline Nico

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Render Contest Entry: The Hunted
 
Quote
Originally posted by Kazan:
 TS5 has four viewport mode - want me to prove it when i get home?

[This message has been edited by Kazan (edited 12-12-2001).]

lol, first time I see someone ansewering to a post w/o even reading in completly. You should lay down cofee dude, makes you nervous.
SCREW CANON!

 

Offline Kazan

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Render Contest Entry: The Hunted
re-rendered.. some settings in TS were frelled
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"The Mountains are calling, and I must go" - John Muir

 

Offline LAW ENFORCER

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Render Contest Entry: The Hunted
Now I carn't see anything!?....
Conflict GRDLA:
Operation Return To Riker
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Offline Setekh

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Render Contest Entry: The Hunted
 
Quote
Originally posted by sandwich:
Erk - I guess so. :-/

  Oh well, it was an admirable cause, Sandwich.  

The AA is fixed, yep... but now everything is in shadow, like Shrike noted it should be. So the ships are dark.  
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Offline Fineus

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Render Contest Entry: The Hunted
Dark, and partially obscured by the rocks - still looks nice though  

 

Offline Bobboau

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Render Contest Entry: The Hunted
I think you should get rid of the ghost on that lens flair and move the Sharlins to the right more. and give it some (dark) blue backlighting

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