Author Topic: SCP graphics problem - smoke particles/shield effects  (Read 5397 times)

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SCP graphics problem - smoke particles/shield effects
I seem to have a graphics problem when running FS2 open with the mediaVPs files - the textures for smoke particles (when you shoot at an exposed hull) have little black squares around them. Same for missile trails, and shield effects.

Anyone know what the problem is?


 

Offline Turey

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Re: SCP graphics problem - smoke particles/shield effects
hey 42, have you tried the search feature?

it might be related to this.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Polpolion

  • The sizzle, it thinks!
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Re: SCP graphics problem - smoke particles/shield effects
This happend to me. You need the alpha patches for the newer VPs.

http://www.hard-light.net/forums/index.php/topic,41891.msg854724.html#msg854724

They are at the bottom of the first post.

 

Offline Cobra

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Re: SCP graphics problem - smoke particles/shield effects
hey 42

psst, it's 54. ;)

This happend to me. You need the alpha patches for the newer VPs.

Psst. (x2) I think it happened to everyone before the alpha patches were released.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Turey

  • Installer dude
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Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline leeisl

  • 24
Re: SCP graphics problem - smoke particles/shield effects
hey 42
psst, it's 54. ;)

No, it's 42.

6 * 9 = 42

Dude, what are you smoking? More importanly, where can I get some?

9 * 6 = 54

 

Offline Ghostavo

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Re: SCP graphics problem - smoke particles/shield effects
Cobra and leeisl, 6*9=42 in base 13.
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 
Re: SCP graphics problem - smoke particles/shield effects
I'm afraid so. It's 42, or it's supposed to be 42.
Tell you what, if you see any hyperintelligent shades of the colour blue, you can ask them, they might know. And while you're at it, get the weapons locker open :D

EDIT sorry guys, thanks for all the help, really. Fastest response on any forum i've seen, ever. But I need to ask a really pain-inducing question. What do I do with mp-710_effects.vp?
« Last Edit: October 01, 2006, 05:54:48 am by sixtimesnine »

 

Offline karajorma

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Re: SCP graphics problem - smoke particles/shield effects
Stick it in the mediavps folder along with your other media VPs.

And if you don't have a mediavps folder I will be forced to tut and shake my head at you. :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Polpolion

  • The sizzle, it thinks!
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Re: SCP graphics problem - smoke particles/shield effects
Only people who live in a hole belive that 6*9=54.
EVERYONE who is ANYONE knows that 6*9=42 :)

 

Offline Mathwiz6

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Re: SCP graphics problem - smoke particles/shield effects
6*9 = 54. 54 = 4 * 13 + 2 = 42

One of my computers can't even run the graphics without insane lag. So I transfered my joystick to the other computer.  :D Max all the graphics, still works great  ;7 I love my PC  :p

 

Offline Aardwolf

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Re: SCP graphics problem - smoke particles/shield effects
I don't think Mr. Adams had base 13 in mind when he came up with that.

 

Offline aldo_14

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Re: SCP graphics problem - smoke particles/shield effects
I don't think Mr. Adams had base 13 in mind when he came up with that.

"nobody writes jokes in base 13 [...] I may be a pretty sad person, but I don't make jokes in base 13."

"The answer to this is very simple. It was a joke. It had to be a number, an ordinary, smallish number, and I chose that one. Binary representations, base thirteen, Tibetan monks are all complete nonsense. I sat at my desk, stared into the garden and thought '42 will do' I typed it out. End of story."

Douglas Adams

:)

 

Offline Flipside

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Re: SCP graphics problem - smoke particles/shield effects
Though, conincidentally enough, it looks like there's a rare sequence of numbers that are something to do with the gravitational constant, and it is looking quite likely that the next number in the sequence is in fact 42.

Things like that often make me wonder whether Schrodinger was, in some undetectable way, wrong. Not so much that we exist to make sure the Universe happens, but that we do shape the Universe around our own 'stories', as it were.

 

Offline Herra Tohtori

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There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline aldo_14

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Re: SCP graphics problem - smoke particles/shield effects
Though, conincidentally enough, it looks like there's a rare sequence of numbers that are something to do with the gravitational constant, and it is looking quite likely that the next number in the sequence is in fact 42.

Things like that often make me wonder whether Schrodinger was, in some undetectable way, wrong. Not so much that we exist to make sure the Universe happens, but that we do shape the Universe around our own 'stories', as it were.

We certainly shape the 'visible' universe based upon our vision.

 

Offline Flipside

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Re: SCP graphics problem - smoke particles/shield effects
I suppose we look for 'links', that's why one in a million chances turn up all the time, as Terry Pratchett would put it, it's not really that surprising.

I suppose if Jupiter had 42 moons, people would cross-link it with 2001 and make an even more 'amazing' coincidence out of it.

 

Offline Unknown Target

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Re: SCP graphics problem - smoke particles/shield effects
What in the name of candy-coated **** are you people talking about?! :p

 

Offline S-99

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Re: SCP graphics problem - smoke particles/shield effects
Talking about 54 obviously :lol:
Speaking of which, now as of 5:18 am...i am now 22 :p
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline aldo_14

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Re: SCP graphics problem - smoke particles/shield effects
What in the name of candy-coated **** are you people talking about?! :p

42!!