#1. What card you play on?
#2. Anything you DONT enable under Graphics in the FEATURES TAB of the launcher?
#3. In the VIDEO Tab, do you use OpenGL, D3D5 or D3D8?
#4. In the VIDEO Tab, what resolution and does it ever mess up in that resolution or have problems?
#5. Any ADDITIONAL launcher graphical/video settings you turn on that are stable and work well that some may not know about?
#1. NVidia GeForce 6600@256 MB DDR, PCI-E
#2. Not that I remember of. Motion debris is disabled, because I don't like it.
#3. OpenGL, since it's the only really supported mode for now. And it works better and looks better, too.
#4. 1280x1024@32bit, usually no problems... Except one minor qualm. Sometimes, when I die and the screen shows a "wide angle" view of the exploding craft, the picture is horizontally compressed - or vertically stretched, dunno which one it actually is.
#5. My favoured values for specified specular lighting:
-ambient_factor 18.3 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1
Then there's the
-fov flag, of course.
It specifies the field of view horizontally across the screen. Default value for this one is 0.75; bigger values give a "fish eye" effect and distort the image on edges even more than default value. Smaller values give "zoom", which makes things look bigger and reduces the distortions on edges of the picture. The problem with this one is that lower LOD's become much more visible than on default field of view. If you want to try something nauseating, try fov value bigger than one...

It might be a good space crack effect for some Deus Ex Machina style mission, if there was a way to change the fov value in-game...
Oh, one more thing. I've noticed that the game seems to run faster if I disable vertical sync
on Launcher (on Game Speed tab) and enable Vertical Synchronisation directly from the NVidia control panel.
Other options I have enabled directly from the card are (if I remember right) 4xAA, 16xAnisotrophic, High Quality and... some other selections, don't remember what right now. I'm not on my own comp right now, so I can't check.
Normally I could even use the highest anti-aliasing settings (8SxAA) but if there's multiple HTL capital ships in view (or much smoke effects) the FPS drops below 20 and playability suffers. On second highest AA-level I get always 60 FPS facing space/background, 40-50 if I'm followinf an intact HTL fighter, 30-40 if the fighter is venting stuff into space or if I'm facing some HTL capital ship. On some occasions the FPS drops below 30 - if there's some huge explosions, beams, HTL ships and gas everywhere around me.
And of course I have the highest options set in in-game graphics options (F2).

By the way, it would be really really cool to be able to change the field of view value during missions. It would effectively enable a "zoom", and it would be oh so awesome. I'm thinking of a similar system to IL-2 Sturmovik: one key brings up zoom fov, another puts you back to default view, and third key gives a fish-eye wide angle field of view. I wonder if this is even remotely possible...
