Ok, after some time messing with the models:
I CAN get them grouped out, and working for the exporter. I think


That look about right?
Note that I haven't done LODs, docking points/paths or debris yet.
I'll get to that in a minute.
Here's some texturing questions:1. If it has textures already applied, in the initial model I import, how do I *remove* all textures, as well as their UVmap, in 3dsmax7?
2. Once I remove them, is it still ok to put that model into lithunwrap, or will that trash my grouping setup? I have someone else doing texturing, because I think I suck at it

I am NOT an artist, by any means.
EDIT: OR, would it be better to open a *pof* in lithunwrap, and do it that way?
3. When I do debris, LODs - do they go onto the same texture map, or do they need their own?
Here's some modeling questions:1. Can someone step me through the process they use to create debris? (I'm needing pretty basic info, I think. I can't figure it out.)
2. When you create LODs (I actually HAVE several LODs of every ship, I just need to import them), they each have their own texture, correct?
Just a few Q's to start me again. Thank you, very much, for your answers. Remember, I'm not the greatest modeler - in fact, I'm practically a newbie - so please... be gentle?
