Author Topic: missile-armed on battleships?  (Read 3980 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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Re: missile-armed on battleships?
Thing with the blobs is they need to be in large numbers to be of any use unlike FS2 where even big ships only have a few.
I use to always think blobs were rubbish untill I played Silent Threat and saw the Hades and the Fenris (Leviathan ?) broadsiding one another, with a **** load of blobs in between. I was like "woah, that looks ace"

You cna increase range and refire rate for the laser turrets.
Just double it and suddenlty a Fenris becomes a nightmare.

I even made gattling turrets and those are worse than AAAf. They shoot down bombs like cazy and can wear you down in a instant.
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Offline Janos

  • A *really* weird sheep
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Re: missile-armed on battleships?
Freespace combat is designed to be fun to play, not very realistic. Capital ships risking themselves by exposing themselves to beam broadsides and bomber oversaturation attacks is even dumber than today's CVBGs doing so.

They could use kinetic weaponry at long range. They could use active missiles and time them to arrive at target at large swarms (this is not unheard of even in 1960s). They could stay as far away as to make single-person ships too prone for countermeasures and AA fire (what's the point of limiting the range of AA fire anyways? You could give it range as long as you like if you can deal with the recoil..). Why would small ships try to get so close to each other that debris from exploding ships could seriously damage the winner of the fight? Whe would bombers use short-range medium-punch tactics when they could just tack engines on both the bomber and warhead? Where are decoys? Where are warhead evasive manouvers? Why does all combat take place in very low-relativity velocities? Why do fighter fly in straight lines? Why don't they tack fighter weapons into turrets, giving them insane fire rate with apparently very little energy cost (think HL-7)? And so on.

Freespace is World War II in space. It's not realistic, because if it were it would be really, really boring and short arcade.
lol wtf

 
Re: missile-armed on battleships?
Well make fighters faster/better shielded.  Let them get in, do damage and get out of range quickly.

Also the HL-7 turrets... thats not a bad idea.. its got good refire, but low damage.  Also setting fov to help it miss the target wouldn't hurt.  When you can putter around an enemy capship, somethings very wrong then.
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