Ok now I have another question. It doesn't like +carry-no-damage
I'm getting this error:
Error: gilgamesh-shp.tbm(line 66:
Error: Required token = [#End], [$Subsystem:] or [$Name], found [+carry-no-damage].
File:C:\temp\fs2_open_3_6_9.gamma\code\Parse\PARSELO.CPP
Line: 641
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
and heres the table:
#Ship Classes
$Name: Gilgamesh
$Short name: TAjax
$Species: Terran
+Tech Description: XSTR("" , -1)
$end_multi_text
$POF file: gilgamesh.pof
$Detail distance: (0, 500, 1200, 5500)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 2.0
$Max Velocity: 0.0, 0.0,40.0
$Rotation time: 40, 40, 40
$Rear Velocity: 0.0
$Forward accel: 8.0
$Forward decel: 4.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 750.0
$Expl damage: 200.0
$Expl blast: 11000.0
$Expl Propagates: YES
$Shockwave Speed: 400.0
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 5000
$Power Output: 100.0
$Max Oclk Speed: 40.0
$Max Weapon Eng: 100.0
$Hitpoints: 50000
$Armor Type: CapHull
$Flags: ( "big damage" "cruiser" "in tech database" "surface shields")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -500
$Closeup_zoom: 0.3
$Score: 800
$Subsystem: turret01a, 20, 1
$Armor Type: Everything
$Default PBanks: ( "Energy Flak" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
+carry-no-damage
$Subsystem: turret02a, 20, 1
$Armor Type: Everything
$Default PBanks: ( "Energy Flak" )
$animation: triggered
$type: initial
+relative_angle: 90,0,0
+carry-no-damage
$Subsystem: turret03, 15, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
+carry-no-damage
$Subsystem: turret04, 15, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,180,0
+carry-no-damage
$Subsystem: turret05, 15, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,180,0
+carry-no-damage
$Subsystem: turret06, 5, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
+carry-no-damage
$Subsystem: turret07, 15, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
+carry-no-damage
$Subsystem: turret08, 10, 1
$Armor Type: Everything
$Default PBanks: ( "Medium Turret Particle Cannon" "Medium Turret Particle Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,180,0
+carry-no-damage
$Subsystem: turret09, 10, 1
$Armor Type: Everything
$Default PBanks: ( "Medium Turret Particle Cannon" "Medium Turret Particle Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,180,0
+carry-no-damage
$Subsystem: turret10, 5, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon")
$animation: triggered
$type: initial
+relative_angle: 90,180,0
+carry-no-damage
$Subsystem: engine01, 5,0.0
$Engine Wash: Default300
$Subsystem: engine02, 5,0.0
$Engine Wash: Default300
$Subsystem: Bridge, 5,0.0
#End