Hello all...
I'm working towards texturing the Archangel (archy) from Tachyon the Fringe.
But I've hit a minor snag.
First -After separating the wireframes on top of the "UV space" surface in LithUnwrap,
the frames are too large to fit in the original gray square - so that I may export the UV
via bitmap to use later on in Photoshop.
Basically, I need to enlarge this gray square in my image here, to include all the wireframes. How can I do this?
Enlarging the exported bitmap size does nothing for me, only what is in the square is displayed in the resulting image. I'm just getting started with Lith - so I'll probably need a step-by-step. I'm using this tutorial -
http://members.lycos.nl/jonim8or/shiptex_tut.html which I find to be a lot easier to understand than the one in karajorma's faq (might update with this one added).
http://i32.photobucket.com/albums/d1/GuardianZinv/Tachyon/LithExample1.gifSecond - Using most of the afternoon yesterday, I believe I finished the UV map orientation on the Archy. Could someone just load it up and do a once-over check to see if I have it right? I'm going under the assumption that it's best to have all the squares the same size or as close as possible to each other on close panels. If not, then the section in between should try to "bridge the gap" by being a "middle size" for the other two.
No point in doing 11 some odd other ships incorrectly because I didn't realize my error
the first time... Lum file is attached.
Lastly -If you have the model file there... there is no "bottom" hull to the fighter per say.
Is that a model error, something I need to add a UV map to from scratch? It has me stumped.
Thanks for the help.
[attachment deleted by admin]