Author Topic: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies  (Read 70545 times)

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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
I assume you uv mapped the model already?
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Offline JGZinv

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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
The model included a UV map, however it doesn't appear to fit with anything provided.
On that thought, going to ask another resource about how it's been setup, I'll perhaps be back with a different question.
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Offline Spoon

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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
Scoob, you did a tutorial on glowmaps on page one but how do you make animated glow maps?
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Offline Colonol Dekker

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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
Depends which softw3are you use, you can either render animated textures from the something liuke max. (bake) or output a single glowmap and use Animation shop or imageready (dunno about gimp  :nervous:) to apply effects to it.
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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
Actually I'm looking for a way to rebake the animation.  The pulsing green viens was applied to a square planar and rendered as avi.  But I have to bake that animation glowmap and a different glow on top of it.  I'm thinking the only way right now is to bake frame by frame.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline pecenipicek

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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
frame by frame bakes are a default if you want something a bit more useable in-game... i'll throw up something soon when i rebuild my main rig.
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Offline Colonol Dekker

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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
yeah, select tga or jpg instead of avi as an output. Then use Infrview (sp?) to apply batchj colour correction / conversion to dds then use an .eff file to make it work.
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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
Found it, it's rather stupid though. They go into the default 3dmax\sceneassets\images folder and named after the object, not the filename you wanted.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
I should really update this with my newer texturing style.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

  

Offline Kusanagi

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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
Yes you should. :P
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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
Thank you so much! I've been pondering time and time again how these things are done (again, I'm fresh out of the boat when it comes to well, everything. Modeling. Texturing. Etc) and now I finally have a point in the right direction ;)

Honest answer here, how hard do you reckon it would be for someone who has had say about, 2-3 months experience in modeling and maybe 6 in photoshop to do this? :P


 

Offline rhettro

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Re: A Simple Texturing Tutorial (Warning to dialup users!) Updated with more goodies
I should really update this with my newer texturing style.

It's been a year so yeah. :)