Kewl, did you make those in DOGA???
If so, did you get them in game or were there "problems"?
If they are original great job! They show much potential, just need to be refined a bit more IMHO...
Thanks, yes it is an original fiction of what I'm trying to make as a 3rd part mission pack for BtRL.
Mainly the Stealth variants of the Viper that evolved during peace time between Cylon wars for inter colony missions trying to keep tabs on eachother without generating any political strains, etc... all leading up to the final variant of the StealthStar as shown in the Hero episode.
Actually I'm using Rhino 4. I took advantage of the Student pricing ($169) since I'm using it for my game mod hobby
I'm a major fan of the modeling environment in Rhino, super fast and slick.
I can do a ton of formats just not cob, dae, or pof. But it does do the new fbx format as well as obj, vrml, 3ds, stl, lwo, raw, pov, iges, stp, xtp, ai, wmf, x, csv, txt, dxf, its a long list....
The texturing/UV mapping is killing me so far though. I can render everything with standard textures and colors in Rhino but it doesnt translate as a complete UV map. A shame because it is so awesome for modeling with.
TrueSpace 7.6 is driving me insane!! I just can't find anything in the interface very well. I start to try a cylindrical UV map and it disappears from selection when I try to rotate it to the right axis. Can't figure out how to get it selectable again let alone feel like I have any really reasonable control of objects in the environment.
GMax well it doesn't export any formats now does it sadly?
Looked like it could unwrap UV just fine, but how do I apply it and export it?
Gmax forums seem to be suffering some sort of Angst from its moderation.
Texture mapping; I'm looking at:
PoseRay(free to obj file and nice interface)
UV Mapper Pro ($60 to obj as well but easy to map and move points with.)
I cant seem to move items around very well with Lithunwrap?
Trying to export every component to individual files, try and map those in Lithunwrap, then put back into one file.
The POF heirarchy thing I can't seem to pin down with any simple programs yet either.
Deep Exploration tries but seems to lose faces in every format export. Plus way too expensive for what I needed it for.
Going to try 3D Explorer again but the last trial ran out. If it were $50 for the thing I would buy it, but $500? yeah right....
I try adding lights in Rhino and the rendering intensity gets screwy, not to mention don't translate as lights to many formats.
Anyone know a download link for an early version opf TS? I used to have the file, can't find it.
Well back to banging my head on the wall trying to get a conversion format to work
I do have some hope if my buddy gets me the old Maya 6 out of our company archives he tried out but never used again.
I do have Max 4 licensed on an old AMD HP Slimline box, but its V4, and really clucky to work with when it isn't crashing.