Author Topic: Size matters  (Read 24561 times)

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Offline Polpolion

  • The sizzle, it thinks!
  • 211
Think about it. If you had a fighter 10 football fields long, you could have it warp in 10 klicks away from a target, have it shoot uber-huge lasers, and launch uber-huge missiles.

How much do you think that fighter costs? And how bad do you think the designers will feel when it is destroyed by 30 bombers that didn't even cost a quarter of the price? :P
« Last Edit: November 24, 2006, 03:19:04 pm by thesizzler »

 
Course it depends how much it costs to produce and speed of production and how well it performs...  if it can outrun and outmavouer a tiny fighter....
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline Mathwiz6

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Pretty sure there was a cannon value...

http://volition-inc.com/fs/weaponry3.cfm

Doh, Harbingers, not Tsunami :(  Point  :)

Double the area, quadruple the payload...

It's not the ship length, it's how tough the ship is! Nuking the world, and nuking the Colossus...

 

Offline Taristin

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Nukes have a different effect in space.
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Offline Mathwiz6

  • Pees numbers
  • 27
True... lessened EM effect, null shockwave...

Though I seem to remember someone destroying an Earth model...

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Yeah, in space the hull flexing from a nuke impact ought to destroy anything. :p
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Offline Polpolion

  • The sizzle, it thinks!
  • 211
when I played that mission the Repulse never reached the Collie.... was pawned before he rammed it.

One time, the collie didn't destroy the Repulse in time, so the Repulse rammed the Collie, except it was just clipping. :( no real collision.

 

Offline wtf_cl0vvn

  • 27
  • Kiubo.
is the repulse even set to do the whole kamikaze thing? sorta like the HoL's Mauler in FS1...

doesn't seem like it is...

This book is a mirror. When a monkey looks in, no apostle looks out. -Lichtenberg

 
Though I seem to remember someone destroying an Earth model...


Yeah, but didn't he use ~+K to do that?  :p
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Offline WeatherOp

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WOW.....I am astounded in you guys, nice job, considering the title I would suspect one off post. :p
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Offline Snail

  • SC 5
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  • Posts: ☂
Though I seem to remember someone destroying an Earth model...


Yeah, but didn't he use ~+K to do that?  :p

No, [~] + [Alt] + [Shift] + [K]. Normal [~] + K does something like 0.001 damage to it.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
I have never gotten most of the codes to work, by the way. I can get the pirate ship to appear, and the Vasudan mainhall fishes, but none of the codes that include pressing ~ (tilde)... No luck. :blah:

Where is the tilde key located in FS2 keyboard layout anyway? It's definitely not where it is in Finnish layout, I suppose... :nervous:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Upper left-hand corner, under the Escape key. But who knows what's with your keyboard.

Also, did you activate the cheat codes by typing in "www.freespace2.com" until a message pops up saying "Cheats activated"? Take another look at wherever you got your cheat codes and make sure you're following the right procedure.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Yeah, the "cheats activated" message pops up all right. It's definitely a keyboard layout issue.

The button below Esc in my keyboard layout is §-sign... shift function is ½. :nervous: To produce tilde, I must press AltGr and the button on the left side of Enter, in the uppermost letter row, and then press space to make the tilde appear. Thanks for information.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline nubbles526

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LOL! Imagin the president taking off from the Galatea! Wow! Thanks for that...I wonder how mankind can even make the orion.


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Offline wtf_cl0vvn

  • 27
  • Kiubo.
"This is your captain speaking, please stop smoking and bring your tables and seat backs into the upright position"



LOL! Imagin the president taking off from the Galatea! Wow! Thanks for that...I wonder how mankind can even make the orion.

If you control about 15 star systems, im SURE there are at least a few uninhabited planets you can strip bare for metals.
that, and asteroids...

so the orion would probably take...what, a small asteroid?

im sure there are enough to go around. and if worst comes to worst you can buy from the vasudans.
This book is a mirror. When a monkey looks in, no apostle looks out. -Lichtenberg

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
"This is your captain speaking, please stop smoking and bring your tables and seat backs into the upright position"



LOL! Imagin the president taking off from the Galatea! Wow! Thanks for that...I wonder how mankind can even make the orion.

If you control about 15 star systems, im SURE there are at least a few uninhabited planets you can strip bare for metals.
that, and asteroids...

so the orion would probably take...what, a small asteroid?

im sure there are enough to go around. and if worst comes to worst you can buy from the vasudans.

The raw material is certainly there, you could certainly build many, many Orions just from our asteroid belt (assuming they don't require some rare element), the issue here is the ability to extract these materials from various environments and the ability to construct Orions, and the only near-canon reference seems to suggest that takes a while.

 
In the FS1 command briefs, it gives you some information on fleet strategy. It refers to four different Orion destroyers (The Galatea, Bastion, Intrepid and Minnow IIRC). Since it only talks about the movements of these four, I assume that during the Great War the GTA had only that many- which implies that Orions are VERY expensive if a entire star race can only build four of them. The only alternate explanation could be that the Shivans/Vasudans destroyed a lot of them (whittled an initial force of, say, 12, down to 4). ST also refers to a GTI destroyer, the Krios, though, so there still could be more out there.

Either way, I get the impression that GTVA production capacity went up a lot between FS1 and FS2 because in FS2 you have all kinds of huge stuff (Collossus and 10km long Aquitaines)  even though Earth's industrial capacity, which the game and FSWiki refers to as being considerable, is gone. Maybe the Vasudans helped the GTA a lot in building up their fleet.

 

Offline karajorma

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    • Karajorma's Freespace FAQ
The problem with that is your initial assumption that there are only 4 Orions.

Just cause they only mention 4 doesn't mean that's all there are.
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Offline Polpolion

  • The sizzle, it thinks!
  • 211
The four were probably all of the destroyers from a specific battle group.

Does anyone know what the makeup of a battle group is? I always thought it was something like 3 or 4 destroyers, 4 corvettes and 5 or so cruisers...