Author Topic: Fire rate / AI  (Read 1364 times)

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Offline DarkShadow-

  • 28
  • Machina Terra
I'm wondering how the ships AI (captain, major, ...) is affecting the fire rate of weapons. In my mod, there's one weapon that should have the same fire rate in all AI levels. In AI profiles table, there's only a way to change the rate of fire for different difficulty levels, not AI levels.

In AI table, there're just entries for accuracy, evasion, courage and patience. On the one hand, I don't really know if and how any of these are affecting the fire rate, on the other hand I don't really want to change anything there (e.g. making all values the same) because ships with low AI should still shoot less accurate, but with the same rate of fire.

Does anybody know if there's a way to change that or do I really have to set all ships using that weapon to the same AI level?

Didn't find anything using the search engine.
"The most exciting phrase to hear in science, the one that heralds new discoveries, isn't 'Eureka!' but rather 'hmm....that's funny.'" Isaac Asimov

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
It's been a while since I looked into this, but IIRC "accuracy" is not accuracy at all. It controls the fire rate. The AIs have perfect accuracy at all difficulty levels.

 

Offline Raptor

  • 210
It's been a while since I looked into this, but IIRC "accuracy" is not accuracy at all. It controls the fire rate. The AIs have perfect accuracy at all difficulty levels.

Which of course makes no sense whatsoever to us, but somehow made perfect sense to the people at :v:  :wtf:

Maybe the SCPers could alter that, so that 'Acceracy' adds a fof: line to all weapons.  Whatever value is in the AI.tbl is the fof?

@DarkShadow:  Just add 'same turret cooldown' into the weapons flag entries.  That should fix the problem.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
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Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Check FSwiki for ai_profiles.tbl
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Mathwiz6

  • Pees numbers
  • 27
Or, at least they aim perfectly at where you should be  :lol:

 

Offline DarkShadow-

  • 28
  • Machina Terra
Edit: Whoops, sorry Raptor, you're right, that flag works, the Wiki description is just wrong. Once again I learned that trying is better than studying.

@Wanderer:
Quote from: DarkShadow
In AI profiles table, there's only a way to change the rate of fire for different difficulty levels, not AI levels.

Did check them, checking the Wiki for every problem  :p
« Last Edit: November 30, 2006, 11:28:23 am by DarkShadow- »
"The most exciting phrase to hear in science, the one that heralds new discoveries, isn't 'Eureka!' but rather 'hmm....that's funny.'" Isaac Asimov