Author Topic: Does this look Shivan to you?  (Read 6018 times)

0 Members and 1 Guest are viewing this topic.

Re: Does this look Shivan to you?
That I can agree to. Now that I think about it, their ships have quite a bit of variety, especially when comparing FS1 and 2 ships together.
I have created a masterpiece.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Does this look Shivan to you?
Yeah,like the Cain and the Rakshasa.

Are you going to release this ship for public use?

Basically every campaign I'm making could use it...
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline shiv

  • Don't forget Poland!
  • 211
  • FRED me!
    • http://freespace.pl
Re: Does this look Shivan to you?
I know what's this ship, but I can't say, because if i'll do it, somebody will kill me xP
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

  

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Does this look Shivan to you?
:D

Anyway, it's a fine ship,something between the old Gigas and the Amritaya...

"me likes"
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Re: Does this look Shivan to you?
Yeah,like the Cain and the Rakshasa.

Are you going to release this ship for public use?

Basically every campaign I'm making could use it...

Erm, sorry. Model is a dedicated model for another mod. When, and if :ick:, the mod is released THEN this shivan monster and its secret "big" brother will be released. I hope.

:D

Anyway, it's a fine ship,something between the old Gigas and the Amritaya...

"me likes"

What is the Amritaya?
I have created a masterpiece.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Does this look Shivan to you?
A Shivan Juggernaut in Inferno.

I really like this model. Who are you making it for?

 
I have created a masterpiece.

 

Offline Kaboodles

  • 26
  • Kill the meat. Save the metal.
Re: Does this look Shivan to you?
I don't think asymmetry is a particularly prevalent Shivan design trait.  The only asymmetric designs I remember off the top of my head are the Nephilim, Ravana, Shaitan, and Scorpion, and 3 of those are FS1 era ships.

What I really dig is the "carapace" look, which the Lucifer and Demon employ pretty well.  My favourite design by far is still the Demon, with its "impenetrable shell" appearance and softer-looking underbelly.  The damn thing looked alive, especially with it's ominous glowy face.  I was pretty sad when I heard that the HTL model in progress was lost in a hard drive crash  :(

But I agree with most of the crits so far.  The spikes could be curved a little and thickened overall.  I also disagree with the "armored shell" texture on the outside on the main body and rear spikes.  It doesn't blend well with the "softer" looking textures on the insides.  I would like it if you adjusted the model around the spikes and body so that the bits with the shell texture looked like pieces of armor covering softer flesh or something.  Like extend the faces where there is a shell texture.  I'm not really sure how to explain it.  I'm really bad at turning images into words.

Kinda like this:
         __
        / A \           Cross-section of spike thing
       / /*\ \       
      / /**\ \           / / \ \ = Armored shell
     / /***\ \          **** = Soft insides
    / /****\ \
   / /\****/\ \
   V   \* */   V
         \*/     
           

 

Offline asyikarea51

  • 210
  • -__-||
Re: Does this look Shivan to you?
Somehow I think that the Luci doesn't fit anywhere in the Shivan fleet. It's more of a unique, one-off ship to me... and the shielding system adds to that. :blah:

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Does this look Shivan to you?
What Asy51 said.

 
Re: Does this look Shivan to you?
I don't think asymmetry is a particularly prevalent Shivan design trait.  The only asymmetric designs I remember off the top of my head are the Nephilim, Ravana, Shaitan, and Scorpion, and 3 of those are FS1 era ships.

What I really dig is the "carapace" look, which the Lucifer and Demon employ pretty well.  My favourite design by far is still the Demon, with its "impenetrable shell" appearance and softer-looking underbelly.  The damn thing looked alive, especially with it's ominous glowy face.  I was pretty sad when I heard that the HTL model in progress was lost in a hard drive crash  :(

But I agree with most of the crits so far.  The spikes could be curved a little and thickened overall.  I also disagree with the "armored shell" texture on the outside on the main body and rear spikes.  It doesn't blend well with the "softer" looking textures on the insides.  I would like it if you adjusted the model around the spikes and body so that the bits with the shell texture looked like pieces of armor covering softer flesh or something.  Like extend the faces where there is a shell texture.  I'm not really sure how to explain it.  I'm really bad at turning images into words.

I have SOMETHING like that, but not entirely. The front pic is OLD now. I have updated the model and now isn't so pointly like before. The underbelly has a somewhat different appearance than the top. There is a mostly glowy red texture down there with 5 small assymetric spikes pointing in different directions. Also I don't want to change this overall sillouette of this ship. It has an interesting shape in which I want to be easily reconizable when ingame, even at long distances so the 5 criss-crossing spikes stay in no matter what because they make the majority of the reconzable image.
I have created a masterpiece.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Does this look Shivan to you?
Any shots available?

 
Re: Does this look Shivan to you?
I've kept the coding in for ingame rendering (the F3 button). So yes I can get some pics. Understandibly it is still quite spikey because of the 5 arms but the rear 'tail and legs' have been reduced and bulkified. There are 2 particular spines on the... spine that goes down the back of the ship that curve at an angle and have also been bulkified.

Bottom

Top
I have created a masterpiece.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Does this look Shivan to you?
It's so purdee. How many polys does it have?

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Does this look Shivan to you?
Oh many spikes means low poly
(right?)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Re: Does this look Shivan to you?
To tell you the truth, for some extremely uber odd reason my Shivan an/or alien ships tend to be far lower poly than human ships. I am remaking a heavy cruiser for my own project and the older version was around 13,000 polies. So far the remake is 9,700 polies and I expect that to go to 10,000 when I finish. This shivan monstrocity is only 4-5000 polies! In fact, the majority (75%) of the polygons are located in the 2 arms in the front.

I believe the low polygon count is attributed to the modeling style I used. I used a sort of Spline based modeling that is like a combonation of connect the dots and drawing. I create lines and connect the vertices together to form shapes and have 3ds turn them into 3d shapes through the Surface modifier. This method is extremely efficient if you are creating something like a shivan ship I think.
« Last Edit: December 09, 2006, 02:35:03 pm by Vengence »
I have created a masterpiece.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Does this look Shivan to you?
It would be useful if you give low(er) poly versions for those who have crappy cards.

 
Re: Does this look Shivan to you?
I would but I can't go down any farther with the HC. Only thing I can do is give it an elaborate LOD system.
I have created a masterpiece.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: Does this look Shivan to you?
I would but I can't go down any farther with the HC. Only thing I can do is give it an elaborate LOD system.
Detail boxes, anyone?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.