Author Topic: Chase camera and aiming  (Read 1449 times)

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Chase camera and aiming
When playing first person, your ship fire dead centre of the targetting reticle.

When playing the game with the chase camera, your ship sits below centre of the targetting reticle, and this causes you to fire from below centre of the targetting reticle. At close distances to your target, this can cause lots of shots to be off, especially when maneuvering in the Y-plane. For instance, I was in chase mode, targetting a crate in training, and missing it with the reticle targetted on the crate.

I assume this is how it worked in FS2 (I don't remember, it's been so long), though I was wondering if there would be a way to fix this. Lowering the reticle when in chase mode wouldn't work, because given the proper distance, your shots will align with the target in the reticle (I believe).

I'm not sure what work it would take to redo firing angles and targetting- hopefully not alot. This is just a minor detail that I thought could be improved. I never used chase cam when I played FreeSpace 2, but now with all the shiny textures, I want to see my good looking ship almost all the time!

Thanks.
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Re: Chase camera and aiming
Even in chase mode the firing reticle is still accurate...when you're sitting still.
If you're moving around i think you  mean to say that you want your craft to move with the reticle since you're no longer in first person view.
The reticle is always dead on in first person view because that's what perspective the hud was designed for only.
The hud works great for chase view too, but the only disadvantage is that the damn reticle meant for first person perspective only was not engineered for third person. If the reticle would have been made for third person view like say in starfox64 or star wars rogue squadron how the reticle is aligned with the nose of your craft, you'd be a better shot in fs2.
For now if you want to keep using the chase view (the chase view is a lot better since the advent of the scp as opposed to the hudless chase view of vanilla fs) just try to guess where the hell your lasers are going to go based on where the nose of your craft is directed. Also use the nonmoving target reticle for reference, like if your pulling up, your lasers will go under the reticle, if you're pulling down your lasers will go above the reticle, same thing applies if you go left and right.
http://image.com.com/gamespot/images/2003/gc/rebelstrike/rebel_screen009.jpg
In this screenshot of star wars rogue squadron you'll see what i mean as this is what is needed for the chase view in fs2.
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Re: Chase camera and aiming
yeah, the reticle target thingy moves depending on where the lasers will go.