Author Topic: In defense of the MX-64...  (Read 7207 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Re: In defense of the MX-64...
lol, dont you use your brain? my basis is all on the, fs2 missions in the main campaign.

and as im being me, my immediate concern is waiting for the next attack from aldo or some person like thatto happen. anyway now you know about the rockeye so you dont get ideas.

:rolleyes:

I'm not saying nuffing.

 

Offline asyikarea51

  • 210
  • -__-||
Re: In defense of the MX-64...
This thread just makes me wish for a new homing system - one that can be fired-and-forgotten (like a Rockeye), but chases the target in a much better fashion (like the Harpoon) as opposed to heat-seeking methods. I find that heatseekers get defeated by countermeasures way too easily (although I have no complaints about it - it's fine as it is).

It'll come in most useful for a faction-specific weapon (one with super-high technology for a trait)... kinda stuck on that right now... :sigh:

 

Offline Mefustae

  • 210
  • Chevron locked...
Re: In defense of the MX-64...
How about someone mod a Rockeye that never stops homing and never gives up? Y'know, a feel-good weapon for the summer.

 

Offline asyikarea51

  • 210
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Re: In defense of the MX-64...
Uhh, that's too much I guess... :lol:

Probably cut down on range or something, in return for that homing type? Hmm...

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: In defense of the MX-64...
This thread just makes me wish for a new homing system - one that can be fired-and-forgotten (like a Rockeye), but chases the target in a much better fashion (like the Harpoon) as opposed to heat-seeking methods. I find that heatseekers get defeated by countermeasures way too easily (although I have no complaints about it - it's fine as it is).

It'll come in most useful for a faction-specific weapon (one with super-high technology for a trait)... kinda stuck on that right now... :sigh:

To be fair, the whole thingy with the seeking is to make people use the more 'skillfull' locking missiles.  Don't think you need a new homing system, though, just tweak the variables for speed et al so it's harder to decoy.

Uhh, that's too much I guess... :lol:

Probably cut down on range or something, in return for that homing type? Hmm...

:)  Well, I'd tend to have a short range weapon with high speed and accuracy for that type; as in you need to get in close to use it effectively, retaining the skill aspect and making (hopefully) for lots of tight dogfights.  Of course, you'd need to still differentiate it from the dumbfire missiles, which are themselves sort of close-in weapons (through necessity).

The only thing is, how could you tell the player what's effective range?

EDIT; I much prefer aspect seekers myself, though.  They go PING.

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: In defense of the MX-64...
This thread just makes me wish for a new homing system - one that can be fired-and-forgotten (like a Rockeye), but chases the target in a much better fashion (like the Harpoon) as opposed to heat-seeking methods. I find that heatseekers get defeated by countermeasures way too easily (although I have no complaints about it - it's fine as it is).

Errr... $Homing: and check the optional +Seeker Strength: option. So you can enhance the homing ability (and spoofing of) of the missiles if you want to.

Edit: About the effective range... How about setting missiles to require lock before they can be fired and then setting weapon range less than what the velocity x lifetime is?
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline asyikarea51

  • 210
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Re: In defense of the MX-64...
Yeah, during my playtesting in getting one of my missiles to hit, I did take a peek at the +Seeker Strength: although I haven't used it yet.

I don't really have a preference on seekers, :lol:

Hmm... just when I thought I had an idea on autolocking aspect seekers, I realise that giving it firing time delays (Not including reload delays or $Fire Wait:) almost equates it to a regular aspect seeker... only difference is time delay as opposed to pixels moved - if the target moves out of view for x seconds, then the countdown to lock restarts? And maybe put "No Dumbfire" in the weapons entry so that it can't just be fired off randomly?

:doubt:

 
Re: In defense of the MX-64...
Aginst larger targets, the Stiletto II is a better fire and forget. But the payload is of course lower, and so is the range it can track at.

The one problem that Stiletto II has is that it's vulnerable to counterfire...that was one element of my testing that I wanted to verify. Fired against a full-strength Cain from long range (1700+), the Stiletto doesn't make it to the target. But if you lead off with a few barrages of 64s, then the Stiletto can find a hole. BTW, I had a pretty closeup view at one point of a Stiletto impacting a missile launcher...very nice hit, took a chunk out of the thing.

 

Offline Centrixo

Re: In defense of the MX-64...
stilleto II are nice. btw to clear this english thing up, where you people located, im certain its different english. american english and british english.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
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    • FLAMES OF WAR
Re: In defense of the MX-64...
I think I get more than 4 Rockeye kills just by playing "Surrender, Bellisarius" two-three times. It's a nice missile, what with not requiring a lock and all, you just need to know how to use it.

Specifically, you have to realise that due to the way it tracks its target you can't use it when there's a high angular velocity between you and the intended victim, so a bit more effort to get a good firing position is needed. Of course, anyone who has fired 25.000 Rockeyes probably knows this... or at least, should.

In my opinion, the biggest downside to the Rockeye is their size and somewhat limited power; you simply can't carry as many of them as you can Harpoons and at the same time it takes more of them to down a target, something which can become a serious issue in several of the longer missions. For those reasons I do prefer the Harpoon, but nonetheless the Rockeye is by no means as useless as 4 kills from 25.000 missiles would suggest.

Indeed. In my campiang I made Rockeyes twice as smaller and a tad more powerfull. Now they are actually very usefull missiles.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Dylnuge

  • 24
Re: In defense of the MX-64...
so be it, i have vast experience on this space stuff. thanks to alot of people who give info without thinking, but my view is my view, and yours is yours, so why the conflict of interest? because im trying to help you understand that you dont think to see that other people no matter how hard they try, cant work the rockeye out. and as im being me, my immediate concern is waiting for the next attack from aldo or some person like thatto happen. anyway now you know about the rockeye so you dont get ideas.

Um...the rockeye is a good weapon. We didn't learn anything from you about it. As to the "vast experiance," either your rockeye statement was an extreme exaggeration and you constantly play on insane level and shoot off rockeyes crazily, or you have absolutly no experiance in the field of "this space stuff." 100 Rockeyes should be at least 20 kills, so "25,000" should be at least 5000, not four.

 

Offline Nix

  • 28
  • In the morning!
Re: In defense of the MX-64...
Dude, I think part of his english involves multiplying any number he types out by at least 15. 

Anyways, to actually contribute, I still find Rockeyes best in the early nebula missions, or any nebula mission without an AWACS in it.  Missions that might use that freaky EMP stuff, like in the mission where you rescue snipes, rockeyes are a must.  You'll lose targeting and lock when you're hit by the EMP storm.


 
Re: In defense of the MX-64...
How would one go about making them smaller for their own use? I'd be using them a lot more if I could carry more. They take up so much space in my missile bays, I tend to just go with Harpoons or something, even in EMP Nebula missions. I've never been good with the Rockeye. Then again, a lot of how I fight is high-deflection, diving-from-above style strikes, and the Rockeye doesn't perform well there.

I'd probably love it, 'cause I see the merits of it (such as no lock on; what a beautiful aspect of the missile) if it was smaller and if it meshed better with my personal tactics. Then again, we can say that for every weapon ever, I bet. *cough*

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: In defense of the MX-64...
Anyways, to actually contribute, I still find Rockeyes best in the early nebula missions, or any nebula mission without an AWACS in it.  Missions that might use that freaky EMP stuff, like in the mission where you rescue snipes, rockeyes are a must.  You'll lose targeting and lock when you're hit by the EMP storm.

QFT

Does anyone remember the FS2 Demo... where the Tornadoes sucked and the Rockeyes were the only missiles you had that actually did anything? That was fun.

 
Re: In defense of the MX-64...
 :o if only rockeyes where SO DAMNED HUGE, you could own anything with them....i meen, 5 ROCKEYES IN ONE MIRMADON MISSLE BANK!? common. that holds like 20 harpoons. making harpoon half the size.
Fun while it lasted.

Then bitter.

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: In defense of the MX-64...
Harpoons are 2.5 units in size, Rockeyes are 4 Comparison Chart

  

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: In defense of the MX-64...
:o if only rockeyes where SO DAMNED HUGE, you could own anything with them....i meen, 5 ROCKEYES IN ONE MIRMADON MISSLE BANK!? common. that holds like 20 harpoons. making harpoon half the size.

The myrmidons secondary banks aren't all that huge... and they can't even carry the harpoon, IIRC.


And why is the Harpoon#weak bigger than the Harpoon?

 
Re: In defense of the MX-64...
i would be more concerned on how you would know that  :wtf: and i don't meen by looking at the chart, by actually finding that out.
Fun while it lasted.

Then bitter.

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: In defense of the MX-64...
i would be more concerned on how you would know that  :wtf: and i don't meen by looking at the chart, by actually finding that out.

Presumably he read the chart as well :p