Why are you laughing at me!!!!! 
You got a completely awesome ship and honestly if you were on an enemy ship wouldn't you be like ("OMG their aiming the boxes of DOOM(tm) at us!") But yeah 2 barreled are fine.
And yeah I'm only talking about the main guns, much like what I tried to do for Yamato but screwed up...
(I iz Noob)...
The turret barrels have 308 polys and are 8-sided cylinders. They looked OK to me, and I tried to keep the polycount (and texture count) of the complete ship to around 10000 polys.

The ones in the bottom left corner are the earlier verion of the barrels.
I can easily make different turrets if you really want it (tripple barreled or double barreled?)
By DrewToby
Okay, taking out -mod Archangel from the command line, but leaving in the weapons, allowed me to screw around with the Ion Cannons and Supernova and such.
BTW: Never fire a Duel Supernova at an Orion that's about 500 meters away, like you would, say, a Helios. You. Will. Pwn. Yourself. Same goes with Heavy Ions. Man, those guns are freakin' POWERFUL.
But yeah, apparently, it's the Archy itself. I dunno why. Now that I think about it, in FRED, lots of the parts of the model are see-through. I dismissed it as nothing, but apparently, it's something.
Uh...could someone tell me, step-by-step, how they installed their own Archy and made it work, so I could follow that and see what I did wrong? X_x; *feels stupid*
The Supernova is a doomsday weapon...what did you expect from a meson missile that twice the size of your fighter? That's one of the resons why it has such a long range.
The Heavy Ions are meant to pack a punch (10000 poer blob if I recall correcly..initially it was 25000, but I toned it down

). Sure, they miss sometimes, especially smaller and faster targets, but they make up for that with their range.
Both if these are capship weapons . I can't even immagine using them from a fighter/bomber...How did you even see where to fire the Ion Cannon? The blob is bigger than an Ursa, it must cover up your whole FOV..LOL
As for hte missing textures..I'm surprised... I've put all the custom textures in the rar, all others are stock FS2 textures...
Can you post a screenshot of the problem?
I placed all my files directly - all .dds and .pcx files in the Data/maps folder, the .pof in the model directory nad the tables in hte table directory. It shoudl work...
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EDIT: I messed up the gattling turret completely. It's worthless as it is, so here is hte correection. Just copy/paste this in the weapons file:
;-----------
$Name: Gattling Turret
$Model File: none
@Laser Bitmap: laserglow04
@Laser Glow: 2_laserglow03
@Laser Color: 150, 250, 150
@Laser Color2: 180, 240, 180
@Laser Length: 9.0
@Laser Head Radius: 0.60
@Laser Tail Radius: 0.60
$Mass: 0.4
$Velocity: 1200.0
$Fire Wait: 0.01
$Damage: 10
$Armor Factor: 1.0
$Shield Factor: 0.9
$Subsystem Factor: 0.8
$Lifetime: 0.8
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 110
$ImpactSnd: 85
$Flags: ("Big Ship")
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: none
$FOF: 1.1
;----------
The rate of fire is tricky as it depends on hte AI. On general the rate of fire of 0.02 is more than enough, but normalyl it fires to slow so I upped it.