ive now started work on modding my RTD Wars 1 campaign, i already done 1 fighter, i placed everything exactly where its supposed to go but when it finally comes to use the ship on fred or fs2 it says ModelRead.ccp has an error, oddly enough it seems to be coming from line 1899 everytime.
Ships tbl file
$Name: RTF Sarrik
$Short name: TFight-RTF01
$Species: Terran
+Type: XSTR("Interceptor", -1)
+Maneuverability: XSTR("Very High", -1)
+Armor: XSTR("Very Heavy", -1)
+Manufacturer: XSTR("RTD Sarrik", -1)
+Description: XSTR(" Retrofitted and Specialized Defender that Protects the RTD Sarrik ", -1)
$end_multi_text
+Tech Description:
XSTR("This retrofitted Perseus fighter is the fastest fighter beating the SF Dragon, its also one the heaviest and agile their is in the RTC, their are only 8 in total; because they are prototypes overseen and directed by Adimral Sarrik himself this ship has been stripped down and an experimental power reactor installed, this ship can deal even with the biggest of Fighter threats but is only assigned to defend the RTD Sarrik", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 2
+Missile Banks: 2
$POF file: fighter-RTF01.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 104.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 2.4, 2.4, 2.4
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "UD-8 Kayser" )
$Default PBanks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Allowed SBanks: ( "Harpoon" )
$Allowed Dogfight SBanks: ( "Harpoon" )
$Default SBanks: ( "Harpoon" "Harpoon" )
$SBank Capacity: ( 92, 64 )
$Shields: 1400
$Shield Color: 0 255 255
$Power Output: 5.0
$Max Oclk Speed: 100.0
$Max Weapon Eng: 32.0
$Hitpoints: 965
$Flags: ( "fighter" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 192.0
+Aburn For accel: 0.8
+Aburn Fuel: 890.0
+Aburn Burn Rate: 22.0
+Aburn Rec Rate: 25.0
$Countermeasures: 74
$Scan time: 2000
$EngineSnd: 126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldf-RTF01
$Ship_icon: iconfighter-RTF01
$Ship_anim: ssfighter-RTF01
$Ship_overhead: loadfighter-RTF01
$Score: 14
$Trail:
+Offset: 6.51 -1.76 -3.37
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -6.51 -1.76 -3.37
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 0 -4.30 -5.08
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 5,0.0
$Subsystem: communications, 6,0.0
$Subsystem: weapons, 3,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: engine, 4,0.0
so no confusing can come, i will post screenshots(these are screenshots nothing to argue about)


i cant progress until this is sorted.