Well my mod isn't really a secret, just under advertised

. I don't have hosting or website designing capabilities so I'd rather not over advertise my mod if I don't have a website of my own.
Beware! Lots of writing below. If you want to skip this, then go to the bottom where all the pictures lie!Some of you already know what it is, for those of you who don't my mod is quite different as far as I can see. My mod is a unique universe I created and spent the better part of 3 years developing in my head. It is completely unrelated to FS2 too. It evolved from being a simple story related to Mecha to a huge 5 part stand alone series. So lets get on with it, my story is called Silent Dawn and this mod takes place in the final episode: Silent Dawn 5: Final Life. You may be wondering "Why the last episode?". Simple: All episodes are stand alone, you don't need to know the other episodes to understand this one. The most your going to get from he others are references and reflections. Not only that, episode 5 takes place 2200 years after episode 4. Also episode 4 had very little space battles, mostly ground battles. This mod is more or less being made for multiple games with FS2 as the most active one.
For a little background information:
Homeworld Republic (Homeworlders)- This is our Human faction. But they are different, there are still Terrans in the Galaxy but the Homeworlders are the supreme race of Humans yet. Thousands of years ago a nuclear war killed most of Earths population, however before the war 2 million people, who are part of a global security organization, escaped in time leaving the Terrans to their fate. These were the ancestors of the Homeworlders. Back then the HSF didn't really like the Terrans much anyways due to the fact that they won't stop warring with each other. The Homeworlders were dedicated to not repeating Earth and to create a new order and build a peaceful empire that would last thousands of years. Approximately 50 light years away, behind Capella lies a single yellow star that had 2 habitable planets in one orbit. In fact the planets were locked onto another's gravity making the two twin planets! That is where they made their new home. They had many hardships, especially from their greatest adversaries in known history: The Templar. Templars are radical Terrans who took control of Earth after the war and enslaved the population. When they learned of the Homeworlder's escape they attacked them. The Templar invasion sparked the First Silent Dawn war. It was called Silent Dawn because of a final observation: One man stood over hundreds of thousands of dead bodies and witnessed a sunrise. That man heard nothing, no wind, no birds, no bugs, no movement. It was an uneasy sensation. As the sun rose, the phrase: Silent Dawn was first muttered. And so hence, any future war of similar intensity would be referred to that. ((That means that there are 5 Silent Dawn wars in total because there are 5 SD episodes-more details on that later)
The Templar invasion was repelled and the Homeworlders struck back at Earth and driving the Templar off (((NOTE- I said the SD episodes were stand alone, the only exception is episode 2 (Return to Earth) where you MUST know episode 1 to understand). The Templar, however, escaped Earth and fled to an unknown location. The Homeworlders tried to convert Earth to be like them. The result was mass riots, murders, and grand histaria. The Terrans ousted the Homeworlders from Earth telling them to never come back. Ever since then the Homeworlders had an extreme deep hatred of Terrans. When they left Earth they created a proclomation that instituded a degree of Containment of the Terrans. The Terrans will not colonize beyond 5 light years past Earth or will be severly punished.
I say again, SD5 is quite stand alone so I won't tell you about "SD3: The Trade Wars". #3 had very little relavence in episode 5. Episode 4 is a favorite of mine. This episode marks the final death of the templar, but is also the most costliest and bloodiest of all. In episode 4 the Templar returned to wage a final Crusade against the Homeworlders. They threw thousands of warships at the Homeworlders and landed millions upon millions of troops as if they were soldier ants. SD4 had heavy use of Mecha and very little use of space battles. The war was great, and the Templar were defeated. Tracing their path, the Homeworlders attacked the Templar's planet. Rather than wage a costly war there, they decided to do the impossible: They landed and fended off the initial attack and place a "SuperNova" Bomb on the planet and ran for their lives. THe templar thought that they won only to be annihilated by that planet killing bomb. The templar's planet was shattered, crumbled, and exploded. Killing 3 billion. SD4 would mark the greatest war in history, as well as the final great war of the 2nd Millinea.
Man lots of writing!
Before I go into episode 5, here is a Year listing:
SD1:2655
SD2:2657
SD3:2795
SD4:2895
SD5:5095
As you can see, #5 is quite out there

.
The Homeworlders SUCCEEDED in creating a peaceful empire that lasted for thousands of years! Though they still fought wars (especiall the Containment War against Earth) the Homeworlders have been prosperous. In the 4th Millinea the Homeworlders reached their limits on conventional subspace drives. The farthest the Homeworlders can go in any reasonable time was to Deneb. In order to further explore the Galaxy, they developed the Mega Gates. These gigantic rings can lock onto a gravitational signature across the galaxy and create a small wormhole. A huge team would then cross with the necessary equipment and construct a more rudimentry but still functional Mega Gate on their end which would temporarily seal the connection. They would then transport more supplies to complete the Mega Gate.
When the Homeworlders first activated it, it took them halfway across the galaxy. The gate was acting wierd when it targetted this star's gravity. When the team got their, they were confused. The star was a normal G class. So why did they come here? Only a giant star or black holes can be used on the mega gates. This system they are in had unusual subspace activity going arounds so that must have been why the gate chose this location. They finished the gates and explored this unknown system. They discovered a habitable planet with intelligent lifeforms. They were dissapointed in that they did not discover advanced aliens, but rather primitive Medival hybrids. But that is what suprised them. This species look as if someone ripped the heads off canid and put them on humans to put it simply. Because of thier freakish similarity to human life, this warrented further study and observation.
They soon constructed another Mega Gate on the other end of the system and activated it. However yet again, they were taken to an area of intense subspace activity. But this time, they met more aliens, advanced ones!
Well that conlcudes this story lesson!
This mod takes place in 5095 during the winding days of the Homeworld-Kkharaca War. The war was highly unpopular and under fought. It started after the HSF killed a Kkharacasian spy and the Kkharacs replied by declaring war. But this was mostly for PR than anything else. The Kkharacasians often backed down from a fight or just ignored the enemies' ships and went their peaceful ways rather than fight the Homeworlders. Same goes for the Homeworlders, they only fought when ordered to. They just ignore the Kkharacs unless attacked. This 'war' has been going on for 150 years with very little effort to stop it. However, a plot is brewing that will change history forever.
PICS!
These are TEST screens. Not actual campaign or mission screens.
-Pic1
A Kkharacasian Destroyer closes in

-Pic2
The destroyer unleashes 5 beam canons all at once.

-Pic3
A Hurricane 5 Heavy Cruiser. One of the most powerful ships in the galaxy.

-Pic4
A Kkharacasian fighter wing in formation attacks.

-Pic5
Their formation is split, divided, and conquered.

-Pic6
Homeworlder Blizzard Medium Fighter

-Pic7
Cockpit view of the Blizzard

-Pic8
2 Thunders approach the side of a Hurricane

-Pic8
Cockpit view of a Thunder witnessing a new model of ship shooting

-Pic9
A Lightning Destroyer gets gutted.

-Pic10
A distinct feature of this mod is that you will see LOTS of big ships very often. Sometimes you may see as many as 3 or 4 Hurricanes in a single mission...

-Pic11
...and see possibly many get killed like this.

As anti-Kkharacasian as it is right now, the Kkharacs are not the true enemy or the enemy in the Silent Dawn. The truth is much more sinister. As you probably notice, this mod is heavily emphasizing scale and intensity. I am trying to use as little tiny dogfights as possible unless necessary. After all, a Silent Dawn is supposed to be a war with unmatchable intensity and destruction.