Author Topic: The Core Of All Evil  (Read 6297 times)

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Okay, now i'm no mission designer, mapper, artworker, ship developer, or anything like that (I have no clue on what programs do that, or how to do it  :blah: ) BUT, i have had an ingenius thought.....a thought im not sure anyone else has come to realise.

The storyline for my campaign 'The Core Of All Evil' is thus : -

" The vasudan and terran races barely escaped total annihilation from the hands of the destroyers. In the following 3 years, what has came to be known as 'The Galactic Depression' ensued. 20 million capellan refugees were homeless, the once proud and mighty GTVA fleet had been reduced to only 15% of its strength prior to the 2nd war. Piracy ran rampant for months, until the entire GTVA and all its populace realised that in order to survive, we must unite as one, and put aside petty power struggles.

In 2368,scientists and explorers uncovered unexplored worlds on fringe systems. Worlds rich with precious minerals.  By 2369, the capellan refugees reached these outer systems, settled there ,and began to establish colonies and begin mining these minerals to rebuild the GTVA fleet. 

Scientific breakthroughs, possible only by stolen shivan technology, merged with GTVA's own technology, allowed the GTVA to build ships at a much faster rate then they previously were. Before the 2nd great war, a GTD Hecate-class destroyer took 2 and a half years to construct. Now, it can be constructed in 9 months.

On August 17th, 2372, the GTVA completed construct of the GTVA knossos portal in delta serpentis, and was ready to establish contact to Sol. What expeditionary forces encountered was nothing short of astounding.

The human race had flourished. Every single one of the 9 planets had been colonized, and it seemed they had become extremely peaceful,having no warships bigger then small police cruisers, due to no threat of alien invasions.They had developed astounding technology. Contact was met with an overwhelming joy. August 17th is officially celebrated from thereafter as 'Union Day'. The day when the GTVA was whole once more. Scientific breakthroughs allowed the GTVA to construct devices which could open and close jump nodes at will, without the need of inducing mid-subspace explosions to forever seal off a node. Fighters, bombers, weapons and warships have been revolutionized, and combat simulations dictate that the entire GTVA military is now 'upgraded'.

The year is 2380. The time for peace and reconstruction is over. the GTVA military now has 300% of its previous strength. 6 Colossus warships have been constructed, with more on the way. The GTVA now has no less then 40 battlegroups.

Now, the GTVA wants payback. They have an old score to settle..... "


This campaign will take a long time to complete, since pretty much every single fighter and bomber will have been outdated and replaced with new ones of vey strange designs, but also some very familiar ones....

Also expect new cruisers, capital ships, transports, installations....the works. And expect a deep, enthralling plot that will keep you guessing till the very end....
« Last Edit: January 13, 2007, 07:58:10 am by Vasudan Commander »

 

Offline Mefustae

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The year is 2380. The time for peace and reconstruction is over. the GTVA military now has 300% of its previous strength. 6 Colossus warships have been constructed, with more on the way. The GTVA now has no less then 40 battlegroups.
*Cringes*

 
The year is 2380. The time for peace and reconstruction is over. the GTVA military now has 300% of its previous strength. 6 Colossus warships have been constructed, with more on the way. The GTVA now has no less then 40 battlegroups.
*Cringes*

What you cringing about ?

 

Offline Snail

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I kind of hate the idea of the GTVA constructing more Colossi. Get something else. :ick:

Anyway, I kind of say it's a few bad ideas mixed in with a few good ideas. I like how the GTVA go to the Shivans instead of the other way round, etc. However, how could the GTVA stand up to 80 Saths with just 6 Jugs? I find that stupid. Scap the Colossi and replace them with tactical mega weaps (from Earth).

 

Offline AlphaOne

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Damn mi campaign story took place some 40+ years after capella and they only had like 4 of them constructed. On the other hand they had a huge amount of destroyers corvettes cruisers and frigates. Some 70 destroyers and at least that amount of corvettes not mention over 100 cruisers . All of these devided into 20 or so fleets!

The GTVA fleet was pretty big to start with and its manufacturing capabilities have come a long way since the great war but 6 collies in that short of time is right next to imposible. I imagined that since the first Collie was more of a prototipe the second and 3-rd would take a lot less to complete posybly some 5  or 6 years a piece but that is still a very short amount of time to build 8 of them. They simply do not have the shypyards available to build them ! I imagine they would have theyr hands full  tryng to build new destroyers and corvettes and perhaps a few frigates.

I do not want to bump your campaign but some facts although seem relly good just dont sem credible from a game point of view.

But anyway bets of luck to you.
Die shivan die!!
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They discovered new planets with massive amounts of untapped resources, and developed new construction technologies, so they've been able to build more colossus' in shorter periods of time, and build other ships much quicker.


And they'd have things bigger then the colossus.  Keep in mind that many sathanas' went down with the Capella Sun, and from the looks of it, that -was- the main shivan force.

Without giving away much of my story, you can anticipate many surprises, battles fought on unprecedented scales, things that will make you gasp in shock and awe and whoop with joy.

But i'll tell you this much....

In my campaign, the GTVA -will- destroy the shivan empire.

 
dont use the colossus, thats like bringing back the hades. Create a new super destroyer/dreadnaught/juggernaught.

 

Offline Snail

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They discovered new planets with massive amounts of untapped resources, and developed new construction technologies, so they've been able to build more colossus' in shorter periods of time, and build other ships much quicker.


And they'd have things bigger then the colossus.  Keep in mind that many sathanas' went down with the Capella Sun, and from the looks of it, that -was- the main shivan force.

Without giving away much of my story, you can anticipate many surprises, battles fought on unprecedented scales, things that will make you gasp in shock and awe and whoop with joy.

But i'll tell you this much....

In my campaign, the GTVA -will- destroy the shivan empire.

Buh. Why would the Shivans sacrifice maybe 80% of their force just to blow up a sun? You need a very good Shivan theory to explain that.

dont use the colossus, thats like bringing back the hades. Create a new super destroyer/dreadnaught/juggernaught.

For once, I agree with you.

 

Buh. Why would the Shivans sacrifice maybe 80% of their force just to blow up a sun? You need a very good Shivan theory to explain that.

They prosper in supernovas perhaps ? Perhaps they used the quickly deteriorating capella sun as a jump node ? they seemed to be jumping directly into it.


dont use the colossus, thats like bringing back the hades. Create a new super destroyer/dreadnaught/juggernaught.

For once, I agree with you.
[/quote]


I intend to create and replace -MANY- ships in my campaign. Expect to see some new cap ship guns as well. Forget those old green blob blasts, they'll be replaced by fast-moving pulse blasts. Im getting the idea from those blasts that those big ships unleashed on the targets in the movie 'indepedence day'. First they targeted the building, then fired that big city-destroying blast.

 

Offline Snail

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Will this Shivan theory be explained in your campaign? Because if it isn't, people may think that your campaign is rubbish, just saying that the Shivan destroyed an entire star just to make a nebula. There's already a nebula near by.

(Sorry for being a jerk. I'm a little grumpy today. :\)

  

Offline Centrixo

its a good idea for a campaign all power to you, i like the concept and to get back at the shivans, a massive destroyer race, that has way more than 80+ sj's and 80% of thier force is speculation,

i would like to see these new exotic and usual ship designs.
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Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Snail

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its a good idea for a campaign all power to you, i like the concept and to get back at the shivans, a massive destroyer race, that has way more than 80+ sj's and 80% of thier force is speculation,

i would like to see these new exotic and usual ship designs.

That's true actually, it was speculation. :p


But I like this approach. Rather than the Shivans getting back to us, we get back to them.

 

Offline Goober5000

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Okay, now i'm no mission designer, mapper, artworker, ship developer, or anything like that
Keep in mind a project leader is usually the guy who does the most work in a project, so...

you can anticipate many surprises, battles fought on unprecedented scales, things that will make you gasp in shock and awe and whoop with joy.
...just how do you intend to guarantee this?

Quote
Also expect new cruisers, capital ships, transports, installations....the works. And expect a deep, enthralling plot that will keep you guessing till the very end....
...or this?


I'm not trying to discourage you per se, but you need to be aware of the work involved, and the fact that you'll probably be doing most of it yourself.
« Last Edit: January 13, 2007, 10:11:56 am by Goober5000 »

 
Okay, now i'm no mission designer, mapper, artworker, ship developer, or anything like that
Keep in mind a project leader is usually the guy who does the most work in a project, so...

you can anticipate many surprises, battles fought on unprecedented scales, things that will make you gasp in shock and awe and whoop with joy.
...just how do you intend to guarantee this?

Quote
Also expect new cruisers, capital ships, transports, installations....the works. And expect a deep, enthralling plot that will keep you guessing till the very end....
...or this?


I'm not trying to discourage you per se, but you need to be aware of the work involved, and the fact that you'll probably be doing most of it yourself.

Well, its just a storyline i've thought up.......but since you put it that way, i wont bother....

jeez....way to discourage.... :(

 

Offline Mefustae

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jeez....way to discourage.... :(
Either he discourages you now, or you get discouraged by the massive amount of work that needs to be done sometime in the future and waste a considerable amount of time and effort on something that will never be finished.

Like he said, he's not saying it can't be done, only that we think you don't truly appreciate the time and effort required for something like this.

Oh, and for the record: History has shown us that stories involving multiple Colossus-type Juggernauts have never been... well, to be perfectly honest they've mostly been ****e. But that's just my take on it, anyway.

 

Offline Nuclear1

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Well, its just a storyline i've thought up.......but since you put it that way, i wont bother....

jeez....way to discourage.... :(

Well, like Mefustae said, it's tough love.  The honest truth behind huge campaigns involving everything you've promised take a hell of a lot of time and energy to make; look at campaigns like Inferno or SA that have to make their own ships and storyline, and they have a teams.  Most of the people who do work in the FS community are already dedicated to some large project or the other, and while they may be able to offer small favors, they certainly can't dedicate themselves to working on yet another project of this scale.

Don't feel bad at all; everyone gets these sorts of grandiose campaign ideas at one point or another.  What the FS community really needs is just small, 7-10 mission campaigns; that's all we expect, and we're happy to play small campaigns with good story and writing. :)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Polpolion

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Quote
Don't feel bad at all; everyone gets these sorts of grandiose campaign ideas at one point or another.

QFT

...


:nervous:

 

Offline Snail

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What the FS community really needs is just small, 7-10 mission campaigns; that's all we expect, and we're happy to play small campaigns with good story and writing. :)

[pimpage]Like FORGOTTEN LEGACIES!!! :pimp: [/pimpage]

 
What the FS community really needs is just small, 7-10 mission campaigns; that's all we expect, and we're happy to play small campaigns with good story and writing. :)

In the campaign my friend and I are making we are aiming for a 20 mission campaign, but it will likely be about 15 more or less.

Well, like Mefustae said, it's tough love.  The honest truth behind huge campaigns involving everything you've promised take a hell of a lot of time and energy to make; look at campaigns like Inferno or SA that have to make their own ships and storyline, and they have a teams.  Most of the people who do work in the FS community are already dedicated to some large project or the other, and while they may be able to offer small favors, they certainly can't dedicate themselves to working on yet another project of this scale.

Its true, Axem and Nuke have helped me a quite a bit, however they dont intend to be a BIG part in my campaign because they have their own projects to do. The campaign we are making is mainly just my friend and I making it, and we have made good progress, we have developed over 10 new ships that still need to be textured, but are full HTL models. If I could get a uvmapper it would be great but so far no luck.

 

Offline Nuclear1

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What the FS community really needs is just small, 7-10 mission campaigns; that's all we expect, and we're happy to play small campaigns with good story and writing. :)

In the campaign my friend and I are making we are aiming for a 20 mission campaign, but it will likely be about 15 more or less.

Of course, it's best to go with whatever you believe you're capable of.  I've got no doubt that two fairly decent FREDers could produce a well-made 15 or 20 mission campaign, but it all depends. 
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!