Author Topic: What do you want this project to be?  (Read 158274 times)

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Offline jr2

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Re: What do you want this project to be?
Hmm, about SW supposed to be WWII in space:

Torpedo bombers.  =P  - one of those was responsible for taking down that German mega battleship, what's its name?  The Bismark?  The torp disabled its rudder, so it was stuck going in circles and was eventually destroyed.  If they had managed to get a direct hit, it'd have prolly done it in, depending on where it hit.  b/c the seas were choppy, however, it didn't work, and they were lucky to just jam the rudder.  See here:

Dogfights: Hunt for the Bismark: John "Jock" Moffat

heh, the whole series:
Dogfights: "Sink the Bismarck" 1 of 5
Dogfights: "Sink the Bismarck" 2 of 5
Dogfights: "Sink the Bismarck" 3 of 5
Dogfights: "Sink the Bismarck" 4 of 5
Dogfights: "Sink the Bismarck" 5 of 5

 
Re: What do you want this project to be?
Torpedo bombers....

Now that I think of it, that's almost exactly how it was in Wing Commander 2 (the only one I really played). A bomber with a single, huge, ship-mangling topedo strapped to the bottom (iirc).

However, with the large payload/low yield warheads common to Star Wars games, that's not exactly going to be very easy to do. Especially without being able to hug the ocean for a little bit of cover.

 

Offline chief1983

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Re: What do you want this project to be?
One of them managed to make the hit, yes, but it took 2 wings of them for that to happen.  One plane flying in on its own with all port or starboard guns beared on it probably wouldn't have fared so well.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Zelvik

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Re: What do you want this project to be?
I am new to the Forum. First I want to wish you every inch of luck and success there is with your conversion. Ever since hope died that there will be a new SW Space Sim after X-Wing Alliance I have waited for a new chance to fry some TIE Fighters/X-Wings.

What I realy would like to see done in a new SW Space Sim is a more "realistic"/immersive feel to it. Maybe as this is a noncommercial mod you may be capable of pulling it off as its not ultimatly meant to appael to everybody. I was very happy reading that youd like to create a more "simulation" like game than an arcardey version. So Ill put my list of wishes here.

- Realistically strong Capital ships = no one fighter continuously wearing the ship down until it blows up
But how can that be done. Id say there are two approches which can be combined. Change the way shields work like having relativly weak capship shields that recharge at a very high rate. But if they collapse at one side they will stay down for some time so fighters/other Capships can do damage and destroy the generators. Secondly and I guess this can be easily done with the FSS engine - make it dangerous to get too close to a cap ship. In XWA you just could fly around an ISD without ever having to fear to get hit. This would also make ships like the Lancer Frigate or the Corellian Gunship a formidable foe if implemented with the long range anti starfighter weapons they are meant to carry.

- Make it hard to intercept warheads. As capships get less "endangered" by starfighters make it harder to take down enemy missiles (like in the original 1993 X-Wing in which is was nigh impossible to hit them)

- Make Capship - Capship battles worth to watch - the Wing Commander Saga project did a great thing with their capship battles.


 

Offline brandx0

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Re: What do you want this project to be?
You, my friend, have found the correct mod.

Our aims are simple: Not recreate the X-Wing series, but create something that feels like you're in the movies.  To that end our reference sources include only the movies and book series, without delving into stats or capabilities from the games.

It will feel realistic.

Capships will be frakkin scary too.
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Offline chief1983

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Re: What do you want this project to be?
Yes, and the capship behavior you described is actually something I've already noticed.  In some testing missions I created in which a MC80 and an ISD perform a broadside pass, the shields on that side do indeed drop, and do not replenish from the other sectors, so until they've changed angles, that side starts seeping huge hull damage from the massive batteries of turbolaser fire from the other ship.  I'm pretty sure there will be missions that make use of that as well.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Skullar

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Re: What do you want this project to be?
I want this project to be ......

...aiming for an initial release with a small set of ships.
Lets say...

- X-Wing
- Y-Wing
-A-Wing
- Z-95
- T/F
- T/I
- T/B
- T/A
- Corellian Corvette
- Nebulon B
- Calamari
- Star Destroyer
- transport
- Platform
- container

It's a basic set of ships which allows for some sort of Show-Off-Campaign. It's something to start with.
The music you have.... I can make some interface art in case you are missing some ( including a mainhall ) , then just a little fredding and some voiceactors...... et voila !!!

It's something to aim at, TBP also came in small portions, and I have to say it was the right decision.
Greetings !

 

Offline chief1983

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Re: What do you want this project to be?
X-Wing - In game, needs a normal map :)
Y-Wing - Texturing just finished, needs LODs and export
A-Wing - being reborn
Z-95 - maje had the texture going, but he's been gone for some time
T/F, T/I, T/B - Texturing recently completed, needs LODs and export
T/A - Brand will get to it eventually, not as important as these others though
Vette - Let's give Turambar some 'encouragement' to get this thing done :)
Neb B - Nothing really going with it, Temp started one but the solid modeling app might not prove easy for export for something that complicated
MC80 - We have a UV mapped brand new model, needs texture, turrets, LODs, detail boxing - not needed for a smaller campaign/release though
ISD - WIP
Gallofree - Model near completion, again, maje seems to have disappeared though
Platform Type 2 - We have an older mesh, but it's decent quality - I'd like to see it textured and used, and another station as well eventually
Containers - We can steal FS containers for now, no one will care, right?  :)

So, hopefully we can have a good chunk of that in game by the end of the summer.  The bigger capships might be absent for a while, but I'd be happy just to have a good chunk of fighters to play with, maybe do some station skirmishes, 2v2 matches, some experimental campaigns, etc.

I want this project to be ......

...aiming for an initial release with a small set of ships.
Lets say...

- X-Wing
- Y-Wing
-A-Wing
- Z-95
- T/F
- T/I
- T/B
- T/A
- Corellian Corvette
- Nebulon B
- Calamari
- Star Destroyer
- transport
- Platform
- container

It's a basic set of ships which allows for some sort of Show-Off-Campaign. It's something to start with.
The music you have.... I can make some interface art in case you are missing some ( including a mainhall ) , then just a little fredding and some voiceactors...... et voila !!!

It's something to aim at, TBP also came in small portions, and I have to say it was the right decision.
Greetings !

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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline TopAce

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Re: What do you want this project to be?
Quote from: chief1983 link=topic=44774.msg1093180#msg1093180 rate=1211913932
...Containers - We can steal FS containers for now, no one will care, right?  :)

Black Wolf did some textured containers, did he not?
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Offline chief1983

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Re: What do you want this project to be?
I don't recall ever seeing them on the ftp.  He might have kept them to himself, like his new Gunship he started on (that he should be able to finish with the new turret code) :)
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline jr2

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Re: What do you want this project to be?
Yes, and the capship behavior you described is actually something I've already noticed.  In some testing missions I created in which a MC80 and an ISD perform a broadside pass, the shields on that side do indeed drop, and do not replenish from the other sectors, so until they've changed angles, that side starts seeping huge hull damage from the massive batteries of turbolaser fire from the other ship.  I'm pretty sure there will be missions that make use of that as well.

In ROTJ, when the shields on the front of that Executor-class <-correct? SD went down, and that A-Wing that was critically hit did a suicide run on the bridge, didn't the captain tell them to "get those deflector shields up"?  Obviously, it's something that can be repaired, and not over great lengths of time, unless the shield generators are damaged... and even if they are, unless they're destroyed, they can be repaired, no?  I dunno, but the shields should be able to be fixed if the enemy can be distracted from ravaging the now-bare systems, I think... that was the impression I got from the movies, anyways.  What do you think?

 

Offline chief1983

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Re: What do you want this project to be?
Just because the captain wants the shields up now doesn't mean it's going to happen.  We don't know how long it would have taken for them to come up based on that.  Granted, bridge shields are probably going to be more important than the rest of the ship, cause the captain wants his ass safe.  The way the system works now though, capships with shields balance as rarely as fighters do, perhaps even less often, not sure.  Once a sector is down, it's probably down for a while.  Without some coding changes to how the ai handles shields it'll probably stay that way.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline TopAce

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Re: What do you want this project to be?
Actually, Piett, the captain, said "Intensify forward firepower!"

Then it was "Too late!"
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Art Kelson

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Re: What do you want this project to be?
I waited so long for something like a sequel to Alliance. I remember theese Days...back at 1993. Xwing/Tie Fighter, is by far one of the best Space Simulators ever. I don´t know how many Hours i spend with it, but I don´t regret a single second.

Glad to see someone is porting SW to FS. What I want it to be ? Well, the most what other People want.

- More Simulator then Arcade...put in plenty of Micromanagment
- First finish the Mod, then make Missions...as soon as the Mod is ready, there will be plenty of Fredders, that will build Missions for you...me included... :D
- All Ship, Base, Capship Types from Alliance included. Will that be possible with 130 Ship limit ?
- Based on SW Episode IV-VI and it´s Timeline
- Attack the Death Star
- Battle of Endor (but plz a huge one, not like in Alliance)
- Missions for booth. The Empire and the Alliance
Bosch does Drugs...

 

Offline starlord

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Re: What do you want this project to be?
The reason I wanted a sequel for alliance was to know the end of the azzameen story! What happens with k'harmyn viraxo? and antan?

 

Offline chief1983

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Re: What do you want this project to be?
The reason I wanted a sequel for alliance was to know the end of the azzameen story! What happens with k'harmyn viraxo? and antan?

Yeah, I don't think that we'll be doing that though, not because we don't want to necessarily, but because we probably need to stick with new characters and a new plot.

As far as ship limits go?  Maybe that'll be removed by the time we need that many.

Doubt we'll have a DS attack early on, but everyone wants to see it eventually.  The project will need some serious momentum behind it for that to happen though.  Should pick up over the summer, I'm going to outline what I think we should have with the team.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline HelDM

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Re: What do you want this project to be?
What do I want this project to be?

simple... it needs to be AWESOME..

nothing more, and nothing less

(taking into account all the models that have been released so far, that's not gonna be a problem :) )
Admirer... or something like that

 

Offline brandx0

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Re: What do you want this project to be?
The reason I wanted a sequel for alliance was to know the end of the azzameen story! What happens with k'harmyn viraxo? and antan?

The other problem with this is that we're not lucasarts.  We don't know what happens to those characters.  To assume we could conclude their story is no different than saying "Want to know what happened after the shivans blew up capella?  Play Inferno! It's the truth!"

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline starlord

  • 210
Re: What do you want this project to be?
Yes, but like our very multiple freespaces 3  :D we can speculate...

Anyway, LA will never finish the story: the azzameen are not important characters you see elsewhere, and it's a shame, really that it's not finished for this reason only.

 

Offline Mobius

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Re: What do you want this project to be?
The other problem with this is that we're not lucasarts.  We don't know what happens to those characters.  To assume we could conclude their story is no different than saying "Want to know what happened after the shivans blew up capella?  Play Inferno! It's the truth!"

Oh, come on...I thought that kind of comments disappeared from this site time ago...

Keep it close to the movies, it's a choice I support. :yes:
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