Author Topic: What do you want this project to be?  (Read 158286 times)

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Offline TopAce

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Re: What do you want this project to be?
I just love it that many that come here use "we".
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline spas12

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Re: What do you want this project to be?
Well TopAce, I used "we" because I'm helping work on the conversion with sound effects.
Timin it by the seconds.

 

Offline brandx0

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Re: What do you want this project to be?
Yes, this is true.

Speaking of which, someone get this guy a badge
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Vidmaster

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Re: What do you want this project to be?
Space Combat and Epic Battles as they are described in the X-Wing Novels  :nod:
No Factor5 arcade junk.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Topgun

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Re: What do you want this project to be?
Hey, the Factor 5 games were good.

 

Offline CaptJosh

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Re: What do you want this project to be?
Speaking of those, I need to get copies of RS2 and RS3 for my Gamecube, since LucasArts decided to be bastards and not release them for Computer.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 
 

Offline StarSlayer

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Re: What do you want this project to be?
Will those work in the emulator on Wii?
“Think lightly of yourself and deeply of the world”

 

Offline Mongoose

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Re: What do you want this project to be?
I'm fairly certain that the Wii can play any and all GameCube titles, if what I've been told is true.

 

Offline Topgun

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Re: What do you want this project to be?
Yep. :yes:

 
Re: What do you want this project to be?
now if only i could convine my parents to buy me those and a memory card...
Sig nuked! New one coming soon!

 

Offline CaptJosh

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Re: What do you want this project to be?
AFAIK, for GC games, it's not emulation. I believe it runs them natively.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline starlord

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Re: What do you want this project to be?
the wii architecture is extremely close to the GC. Just a little more raw processing power (completely aside of the X360 and ps3 beasts)

 

Offline swashmebuckle

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Re: What do you want this project to be?
Hey guys, this conversion looks amazing!  I know it might be too late for this, but here are some things I'd like to see after spending some time with the old X-Wing Collector's CD last night:

1) Fast acceleration/deceleration for fighters.  I'm guessing you're not going to employ the glide function that was so critical in BtRL on account of it not really being very Star Warsy, so I thought that you could maybe keep chases from descending into simple turning matches by making running a viable option, even for slower ships.  It would be great to push hard in order to dive behind a friendly cruiser and then slam on the breaks, or to make a desperate breakneck escape through a twisting tunnel.  And the faster you go the wider you turn so...maybe disable the match speed function?  Will even suggesting that get me banned?

2) Blasters that can recharge and fire faster.  After launching awesome streams of destruction from a Viper, it was hard to go back to 2 shots per second and running dry halfway through a dogfight in X-Wing.  Shooting is just fun and should be encouraged, though I do like the first shot being more powerful mechanic.
 
3) An awesome asteroid field chase!

 

Offline chief1983

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Re: What do you want this project to be?
Ships will definitely fly different than either FS2 or BtRL, I'm not sure about fast acceleration, but glide is a big no.

The fire rate is something that will be quite different than most have ever seen, we're looking at doing a burst fire, in which most guns deplete very quickly, but charge back within moment, causing you to control your fire bursts, but still give you a high ROF when you do fire.  You just won't be able to stream aim for too long, and good aim will really pay off.

Asteroids at some point are probably a given, it is Star Wars.
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Offline Flipside

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Re: What do you want this project to be?
Something that was really missed from the Star Wars games was the real ability to 'skim' along the surface of a Star Destroyer or something, popping turrets.

At least with Auto-Aim you won't have to be actually flying directly towards the target ship in order to do it :)

 

Offline chief1983

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Re: What do you want this project to be?
Yup, that's going to help that out a lot I think.  Most fighters will have at least some degree of an autoaim FOV cone, to compensate for the incredibly precise hit boxes, unlike the giant blob you had to hit for a fighter in XvT.  You'll still have to lock that turret though, although I think I want to code that away too.  Have it just aim for the nearest object in the reticle if there's not a targeted item in the cone.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline LordMelvin

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Re: What do you want this project to be?
... Have it just aim for the nearest object in the reticle if there's not a targeted item in the cone.

Probably something you've already thought of, but what are the odds on getting a quasi-preferential autotarget, such that if there's a friendly x-wing in the center of the targeting array, and a hostile tie right behind it, but also in the target cone, we shoot the tie and not the x-wing? I'm thinking here of Wedges awesome moment in ANH where he almost collides with a friendly craft and blows up the craft behind it, for example. Whether having auto-aim disregard allies entirely or non-targeted allies, or something else, but friendly fire avoidance seems ... important to me.

At least accidental friendly fire. And anyways, that was Quake. And he totally deserved it.
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Offline brandx0

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Re: What do you want this project to be?
Perhaps also a reticle to show just what the lasers are shooting at rather than just guessing by their flight path.  Something to let you know what your guns are pointing at.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

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Re: What do you want this project to be?
Well, maybe we can have the reticle that's already in the center of the hud move around a bit.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays