Author Topic: What do you want this project to be?  (Read 163739 times)

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Offline Archaic

  • 26
Re: What do you want this project to be?
finished :P

 
Re: What do you want this project to be?
finished :P

I concur. I'm wondering if other stuff being worked on, or if everyone is waiting for the ship models to be done? Is there a storyline? Missions full of placeholder ships?

I feel like this project ought to me more of a race where everything crosses the finish line together, rather than a relay race.

 

Offline TopAce

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Re: What do you want this project to be?
There are several storyline ideas. None were confirmed to be the "official" one.

And there are some missions with our current shipset.
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Offline Wobble73

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Re: What do you want this project to be?
finished :P

Deja vu! I said that when this thread started!
 :lol:
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Re: What do you want this project to be?
There are several storyline ideas. None were confirmed to be the "official" one.

And there are some missions with our current shipset.

So there's no story and there's a couple of testing scenarios?

 

Offline chief1983

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Re: What do you want this project to be?
There's more than a few testing scenarios at this point, but no story put to missions yet.
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Offline swashmebuckle

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Re: What do you want this project to be?
There is a certain spiffy complete mini-campaign script just sitting around there, looking awesome, waiting to be produced...:nervous:

 
Re: What do you want this project to be?
Hmmm. I'm just trying to gauge the progress of this mod.

 

Offline chief1983

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Re: What do you want this project to be?
Slow :P
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Archaic

  • 26
Re: What do you want this project to be?
well, they say all good things come to those who wait...

mind you, it has been 6 years waiting for 'minerva: out of time' so...if not an outright lie, take it with a grain of salt.

patience may be a virtue, but impatience gets things done!

 

Offline prometh

  • 24
Re: What do you want this project to be?
Just REMAKE THE CLASSICS... all the missions, and use the same voice overs. It's already there for us to use!

 

Offline newman

  • 211
Re: What do you want this project to be?
Um.. yea. Already been explained that FotG is not about just copying x-wing or tie fighter with nicer graphics. Nobody preventing you from doing your own mod that does exactly that, though..
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Offline brandx0

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Re: What do you want this project to be?
Just REMAKE THE CLASSICS... all the missions, and use the same voice overs. It's already there for us to use!

This will not be happening.
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Re: What do you want this project to be?
Just REMAKE THE CLASSICS... all the missions, and use the same voice overs. It's already there for us to use!
If you would like to play remakes of X-Wing and TIE Fighter, then I recommend that you get TIE Fighter Total Conversion and X-Wing Conversion (both are Mods for XWA).

But I think we can still remake the missions from those games after FotG has been released.
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Offline rhettro

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Re: What do you want this project to be?
I'd like to see a list of anticipated milestones with some target dates assigned to the first few, not in the interested of stressing out anyone but to give the delopers some target dates to rally around. 

 

Offline TopAce

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Re: What do you want this project to be?
Setting release dates could be viable for one-man projects but only if you know you'll have plenty of free time to dedicate for your mod. Otherwise, for team projects, my two cents would be for forget about it.
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Offline rhettro

  • 27
Re: What do you want this project to be?
Thanks for your input TopAce.  I understand that taking on a project of this scope that is dependant on the time, talent and generosity of people who come and go makes a target date near impossible.  But I do think setting time goals for short term milestones would help build momentum for the mod to finish.  Perhaps target date is too strong a term for what I propose, rather what are the short term goals for the mod team.  I guess, for me ideally, if the mod team said something like "Our goal for the next six months is to finish modeling the following ships, then move on to conversion"  then the community could help with that goal.

  

Offline newman

  • 211
Re: What do you want this project to be?
That's a nice theory that doesn't work in practice. Too many things dependent on one another. A texturer waiting for the modeler to finish work. The converter waiting for both to sign off on uv's as final. Freders waiting for some feature to be implemented. All it takes is one person in the chain to get detained by real life and the whole short term goal or milestone ETA goes out the window.
In practice, almost every volunteer project like this is the same in this respect; it'll be done when it's done, no matter how you try to phrase it.
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Offline chief1983

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Re: What do you want this project to be?
It's right that those milestones are rarely met, however even with that expectation, it does sometimes help to have them.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline TopAce

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Re: What do you want this project to be?
If you have intimate knowledge and insight into the staff, our current assets, and possibilities, then yes.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.