Author Topic: New HERC3 texture  (Read 34336 times)

0 Members and 1 Guest are viewing this topic.

Offline freespaceking

  • Prussian Military Dude
  • 28
Here is a new texture for the HERC3.

[attachment deleted by admin]
« Last Edit: January 29, 2007, 11:14:29 am by freespaceking »

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Looks great. Inferno needs you!
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline freespaceking

  • Prussian Military Dude
  • 28
Thanks here is the glow map and shine map for the HERC3

 

Offline freespaceking

  • Prussian Military Dude
  • 28
sorry i forgot the link

[attachment deleted by admin]

 

Offline asyikarea51

  • 210
  • -__-||
I thought Hamano already sent a copy to Woo for Inferno's use.

Unless this has been improved in some way or another... :doubt:
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline freespaceking

  • Prussian Military Dude
  • 28
It's an improved map

 

Offline asyikarea51

  • 210
  • -__-||
point taken
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline neoterran

  • 210
:welcome:

exits are to the right and left... carl... lunch... blue.... ah forget it  :)

welcome to HLP !
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
How is this improved? (sry computer can't read pcx :doubt:)

 

Offline freespaceking

  • Prussian Military Dude
  • 28
« Last Edit: January 30, 2007, 02:02:28 pm by freespaceking »

 

Offline neoterran

  • 210
it's definately better. Good job. Now please make textures for ships that people are actually gonna see :D
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline freespaceking

  • Prussian Military Dude
  • 28
What ships do u think i should map.

 

Offline neoterran

  • 210
Start with any and all shivan ships... they're in need
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Though I've only has a quick look in the lab that's a very nice Herc 3 texture. Well done and thanks.

Uh most Shivan ships already have decent maps, and the ones that I think you'd want redoing aren't in the mod anymore, or has their maps changed.

 

Offline freespaceking

  • Prussian Military Dude
  • 28
Dose inferno need a texture artist because i have a lot of free time

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Well, there are still retail FS2 ships with retail textures. Such as the GVB Sekhmet and (if I remember correctly) GVF Tauret. There might be some others too.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
The Sekhmet has high res maps from Lightspeeds texture pack.

I'm currently looking at what maps could be improved. We still have some EA capship maps that need to be upgraded to match the ones done by DaBrain.

 

Offline freespaceking

  • Prussian Military Dude
  • 28
I could get that done just tell me what textures.
 

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
YES!


:welcome:

exits are to the right and left... carl... lunch... blue.... ah forget it  :)

welcome to HLP !

I knew I forgot something...

WELCOME!
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
It might take some time to get the INF textures organised. If you've downloaded INFA, do you think you can improve my Fenris tile map set in any way? I'm no texture artist so the ones I made are a bit blury at close range. They're named fen01-fen11 if your willing to have a look at those.