Author Topic: HTL Ravana (Complete)  (Read 27968 times)

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Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
HTL Ravana (Complete)
On behalf of GalacticEmperor, I present... the completed and POFfed HTL Ravana.
http://staff.hard-light.net/goober5000/ravana_ge.zip

Requires -jpgtga, at least until someone converts the map to DDS format.

[attachment deleted by admin]

 

Offline neoterran

  • 210
YAHHHHH !!!! Better get my DDS converter out.

WOOOO HOOO !!!!!
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Offline Zacam

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And even if that map is converted, you'd still need -jpgtga for any other ships not currently mapped with DDS files.

Iregardless: F'n SWEET!
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Herra Tohtori

  • The Academic
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  • Bad command or file name
Here it is, with maps converted to DXT1c format DDS files and EFF animation file altered accordingly.

HTL_Ravana_DDS.7z, 2.2 MB download.

Enjoy. And, if someone wants to host it on some HLP account I won't object, my public_html is kinda clogged at the moment so it could use some free space... ;)

Btw... the model is beautiful... and blue glows? How unorthodox! But extremely cool looking nevertheless. Somehow it even manages to not look like christmas light led tubes. :yes:

EDIT: It seems that to retain correct glow colours when converting PCX to DXT, you have to use -swap option with nvDXT batch converter. I'll upload the correct version in a minute. :rolleyes:

EDIT2: Uploaded. Now the DDS mapped version does not have any blue in it. Kinda shame, though  - I actually liked the blue glows. They looked more like coolant moving in the tubes. But I guess red is the supposed colour... ;7
« Last Edit: February 01, 2007, 04:31:30 am by Herra Tohtori »
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Offline Col. Fishguts

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Oh **** yes !

Send our thanks to GalEmp.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Offline Slime

  • 26
  • Mucous-y
About time, finally! Good job Raven & Galemp. The shivans are now really starting to look menacing.

EDIT: I tested the file, but ran into a problem, take a look at the screen. The overall area near the engines seems bugged,; ships can pass through some of it.

[attachment deleted by admin]
« Last Edit: February 01, 2007, 08:15:36 am by Slime »

 

Offline Raven2001

  • Machina Terra Reborn
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So its done already eh?! :D

As to be expected, great text job from GalEmps part... why didnt he post here himself btw?

And for those that still remember me (and care), just wanna let you all know that my life is finally putting itself in place again, and as such, I may return to the HLP comunity soon  :nod:

*goes back into the shadows*
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


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Offline Goober5000

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Iregardless
That's redundant, not a word, and not even spelled right.  Try using regardless.

I tested the file, but ran into a problem
Hm.  I've sent this to GalEmp.

So its done already eh?! :D
It was actually done for a while, just buried. :D I just asked if I could post it.

Quote
why didnt [GalEmp] post here himself btw?
There's usually a tidal wave of "welcome back", plus catching up, before any work can get done; and I presume he's still too busy to deal with that yet.

Quote
And for those that still remember me (and care), just wanna let you all know that my life is finally putting itself in place again, and as such, I may return to the HLP comunity soon  :nod:
Yay! :)

 

Offline neoterran

  • 210
Even a bugged HTL Ravana is better than nothing...
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Offline Mehrpack

  • 28
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hi,
nice, but its not a little bit **** to destroy so an evil beautiful ship  :lol:

and i agree to neoterran with the bug.

Mehrpack
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attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline Slime

  • 26
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Yeah, it's still very beautiful. I like how the "pulsing veins" idea was used, the Ravana now looks like a twisted organic-metallic blend.

 

Offline CP5670

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Iregardless
That's redundant, not a word, and not even spelled right.  Try using regardless.

You can't really misspell a word that doesn't exist. :D

The model looks great in the pictures. I'll need to try it out when I get home.

 
Sweet D/L Now....... :D

 

Offline ARSPR

  • Preys On Mantis
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About time, finally! Good job Raven & Galemp. The shivans are now really starting to look menacing.

EDIT: I tested the file, but ran into a problem, take a look at the screen. The overall area near the engines seems bugged,; ships can pass through some of it.

There's something strange with this model. If you open it in Modelview, thrusters are in their right positions, but they appear as in your screenshot.

Please some expert modder should take a look at what's happening...
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
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Offline Trivial Psychic

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I've seen this with some TBP ships while I was readying them for use.  You can fix it without reconverting the whole model, but it requires doing things the hard way in PCS.  PCS has the ability to create and edit thruster points, but unfortunately it won't show them to you.  So, you need to create a dummy primary firepoint and place it where you want your thruster point to be, then copy the position into the thruster point's location field.  Then, relocate your dummy firepoint to the next location and so on.  Just remember to delete the firepoint when you're done.  Unfortunately, this problem may not be restricted to thruster points.  The TBP ship I was working on was a fighter, and I noted that all the primary and secondary firepoints were out of position in this manner when done in ModView as well.  You may need to edit the turret firepoints in PCS to make 'em match up properly.
The Trivial Psychic Strikes Again!

 

Offline ARSPR

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I've seen this with some TBP ships while I was readying them for use.  You can fix it without reconverting the whole model, but it requires doing things the hard way in PCS.  PCS has the ability to create and edit thruster points, but unfortunately it won't show them to you.  So, you need to create a dummy primary firepoint and place it where you want your thruster point to be, then copy the position into the thruster point's location field.  Then, relocate your dummy firepoint to the next location and so on.  Just remember to delete the firepoint when you're done.  Unfortunately, this problem may not be restricted to thruster points.  The TBP ship I was working on was a fighter, and I noted that all the primary and secondary firepoints were out of position in this manner when done in ModView as well.  You may need to edit the turret firepoints in PCS to make 'em match up properly.

But why is Modelview doing that?. I mean if you open other models, thrusters are where they appear. Is it some kind of weird pof bug or is it a Modelview bug?
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Trivial Psychic

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It could be that there is a problem with the model that took place prior to being poffed.  Perhaps something with the radius or something.  Perhaps MODview isn't configured to recognize this error, but PCS can, and can compensate for it, but not fix it.
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Offline Black Wolf

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That's so Ravan...



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Offline Col. Fishguts

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It could be that there is a problem with the model that took place prior to being poffed.  Perhaps something with the radius or something.  Perhaps MODview isn't configured to recognize this error, but PCS can, and can compensate for it, but not fix it.

Things like that can happen if the pivot of the detail-0 object is not at 0, 0, 0.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Slime

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I don't have a screen, but note that when the thing explodes, debris appear out of thin air next to the thrusters, as if the model extended that far. The explosion also continues roaming in empty space until it reaches the mislocated thrusters. So it doesn't seem to be a solely thruster-y problem.