Author Topic: UT's Little Space Fighter  (Read 5853 times)

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Offline Unknown Target

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UT's Little Space Fighter
Along the same lines of this vessel - http://img.photobucket.com/albums/v56/UnknownTarget/nodots.jpg, and incorporating a similar (but much smaller) PAC system (Propellant and Ammunition Container), to extend the craft's longevity, I give you my as-yet-unnamed space fighter :)

(This is in modding because, hopefully, I'm going to get it into Freespace 2. Hopefully).





It's pretty much complete, save for a few details (such as a cockpit/external munitions hardpoints).

C&C?

EDIT: Small addendum - some quickie weapon pylons:




EDIT: Orrr, this version?



« Last Edit: February 01, 2007, 07:05:11 pm by Unknown Target »

 
Re: UT's Little Space Fighter
Both are very good... You know the first thing I thought of when I saw this was Crimson Sky.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline Black Wolf

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Re: UT's Little Space Fighter
For some reason, I like this one a lot better than I like most of your stuff UT. It seems... cleaner somehow. Did you change technique or something?

[EDIT]Also, I really like those engines for some reason. Isn't there a [V] concept picture with very similar ones? They're cool no matter where they came from though :)
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Offline Turey

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Re: UT's Little Space Fighter
Isn't there a [V] concept picture with very similar ones?

2_crim13.pcx or crim14.pcx, take your pick.

2_crim29.pcx (or crim30.pcx) is still my favorite :v: concept ship.
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Offline Unknown Target

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Re: UT's Little Space Fighter
Cheers, thanks for the comments thus far :)

Scooby: Maybe the Bloodhawk (the one with the big rudder sticking out the bottom? :) )

Blackwolf: Well I've been much more vigilant in keeping my Sketchup meshes clean and free of interfering lines. I don't think I've done any major technique changes, other than to just be more careful when I actually make the model. :)

Turey: crim14's engines look the most similar IMO :)

Oh, and some coloring work, done in Sketchup. Hopefully I can export this and find a way to use what I'm doing as a UV Map :)


 

Offline Taristin

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Re: UT's Little Space Fighter
Its the noses. They look sleek now, as opposed to being bulbous like they used to! :yes:
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Offline neoterran

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Re: UT's Little Space Fighter
go Longhorns ! (UT)  :drevil:
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Offline Nuke

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Re: UT's Little Space Fighter
your gatling gun is too small :D

j/k, awesome ship. i see youre doing external pylons and gatling guns, wonder where you got that idea from :D
unless youre gonna use scripting i sugest making the gatling gun a seprate model so as to use vwep for it. i wanted to do something of a similar profile, with a large gun in about the same spot. cept mine would have the engines on gimballed pylons rather than as part of the fusalage.
« Last Edit: February 01, 2007, 11:23:59 pm by Nuke »
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Offline Unknown Target

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Re: UT's Little Space Fighter
To be honest in all my years of modding FS2, I've never actually learned how to convert a ship properly :nervous: What do you mean by vwep? What I was planning on doing was just making the barrels of the gun a separate submodel, and have them continuously rotate. Unless I can do that only when the trigger is pulled?

Update - the cockpit. I cheated a little, and stole parts from some of my older models :D

Outside:


Close up:


Inside:

 

Offline MetalDestroyer

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Re: UT's Little Space Fighter
Good job as always !  :yes:

 
Re: UT's Little Space Fighter
Wow! That is great! I wish I could make things that good.

  

Offline NGTM-1R

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Re: UT's Little Space Fighter
I really, really am not loving the way the gun was done like that. If you want to recess it fine, but the way it's currently set up just looks ridiculous. Like the front end of the nose would collapse or snap off.
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Re: UT's Little Space Fighter
Wooo love the cockpit.... I'm going to have to start updating mine now  :P
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Col. Fishguts

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Re: UT's Little Space Fighter
You know... ditch the cockpit and gatling, scale it up and you get a badass corvette/destroyer.

As a fighter it's cool too :P
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Offline aldo_14

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Re: UT's Little Space Fighter
Purdy :yes:

 

Offline Unknown Target

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Re: UT's Little Space Fighter
Cheers, thanks for the comments so far :)

Some more coloring:


 

Offline NGTM-1R

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Re: UT's Little Space Fighter
Somehow textured I don't find it so annoying. 0,o
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Offline Nuke

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Re: UT's Little Space Fighter
what you do for vwep is take the gun and make it a subobject, however save it as a completely different model, and omit it from the ship. then create a single fire point where the gun submodel was. convert both models. in the weapon entry you can add fields for a gun model and spinup acceleration, forget what they are off hand, see the wiki. in the ships table entry, enable weapon models for that bank. if you need an example, just look at nukemod.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Re: UT's Little Space Fighter
Oh, i see...so that the ship can have different guns mounted (even physically/visually) if the mission designer chooses, Nuke?

 

Offline Black Wolf

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Re: UT's Little Space Fighter
I don't really like where the texs are going. You need thinner lines and bigger plates, or at least less capshippy look to them.

Though I very much doubt you'll stop because I don't like it. ;)
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