This is a fixed tbm if anyone wants it... I'm really interested in these new beam effects, seeing them really makes you realize how bad the old ones look in comparison. (Same thing happened with the nebulas for me...I was content until I gazed upon lightspeed's nebs.
This tbm replaces the one in the first pack. I haven't tried the later packs, but I know this works for the first one. I used it earlier and saw different terran and vasudan beams, but not all of them are different so you've just got to play with a bunch of different ships to see which ones are used. I basically took out and fixed up some lines. I think only 5 or 6 lines were broken. Now we just need to get all the shivan beams worked out, preferably without just recoloring the terran or vasudan ones, to give each race its own distintive look. Such a great addition to the mediavps!!!
Okay, download folder is full. Delete all the text from bob-weps.tbm and replace it with this:
#Primary Weapons
$Name: BGreen
+nocreate
$BeamInfo:
+Shots: 1
$Section: ;; one section of the beam (you can have up to 5)
+Index: 0
+Width: 7 ;; width of the section
+Texture: TbeamAC ;; texture for this section
+RGBA Inner: 0 255 128 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 0 255 128 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.3 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
+Tile Factor: 150, 2
+Translation: -6
$Section: ;; one section of the beam
+Index: 1
+Width: 5 ;; width of the section
+Texture: TbeamAD ;; texture for this section
+RGBA Inner: 160 160 255 0 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 160 160 255 0 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.45 ;; how much it flickers (0.0 to 1.0)
+Zadd: 3.0 ;; hehe
+Tile Factor: 170, 2
+Translation: -2
$Section: ;; one section of the beam (you can have up to 5)
+Index: 2
+Width: 60.0 ;; width of the section
+Texture: TbeamAB ;; texture for this section
+RGBA Inner: 0 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 0 255 255 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.1 ;; how much it flickers (0.0 to 1.0)
+Zadd: 2.0 ;; hehe
+Tile Factor: 210, 2
+Translation: -7
$Section: ;; one section of the beam
+Index: 3
+Width: 30.0 ;; width of the section
+Texture: TbeamAA ;; texture for this section
+RGBA Inner: 64 255 64 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 64 255 64 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.6 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe
+Tile Factor: 350, 2
+Translation: -4
$Section: ;; one section of the beam
+Index: 4 ;;Maybe this fixes it???!
+Width: 60.0 ;; width of the section
;;+Length: 1500 ;; width of the section
+Texture: TbeamAE ;; texture for this section
+RGBA Inner: 0 0 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 0 0 255 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe
+Tile Factor: 1, 0
$Name: SGreen
+nocreate
$BeamInfo:
+Shots: 1
$Section: ;; one section of the beam (you can have up to 5)
+Index: 0
+Width: 5 ;; width of the section
+Texture: TbeamAC ;; texture for this section
+RGBA Inner: 255 0 255 128 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 255 0 255 128 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
+Tile Factor: 250, 2
+Translation: -2
$Section: ;; one section of the beam (you can have up to 5)
+Index: 1
+Width: 11 ;; width of the section
+Texture: TbeamAD ;; texture for this section
+RGBA Inner: 255 64 255 128 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 255 64 255 128 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.8 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
+Tile Factor: 250, 2
+Translation: -3
$Section: ;; one section of the beam
+Index: 2
+Width: 20 ;; width of the section
+Texture: TbeamAB ;; texture for this section
+RGBA Inner: 255 0 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 255 0 255 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.55 ;; how much it flickers (0.0 to 1.0)
+Zadd: 3.0 ;; hehe
+Tile Factor: 300, 2
+Translation: -4
$Section: ;; one section of the beam
+Index: 3
+Width: 30 ;; width of the section
;;+Length: 300 ;; width of the section
+Texture: TbeamAE ;; texture for this section
+RGBA Inner: 255 0 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 255 0 255 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.05 ;; how much it flickers (0.0 to 1.0)
+Zadd: 3.0 ;; hehe
+Tile Factor: 1, 0
$Name: SVas
+nocreate
$BeamInfo:
+Shots: 1
$Section: ;; one section of the beam (you can have up to 5)
+Index: 0
+Width: 25.0 ;; width of the section
+Texture: VbeamAB ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.1 ;; how much it flickers (0.0 to 1.0)
+Zadd: 2.0 ;; hehe
+Tile Factor: 90, 2
+Translation: -2
$Section: ;; one section of the beam
+Index: 0
+Width: 20.0 ;; width of the section
+Texture: VbeamAC ;; texture for this section
+RGBA Inner: 160 160 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 60 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.2 ;; how much it flickers (0.0 to 1.0)
+Zadd: 1.0 ;; hehe
+Tile Factor: 180, 2
+Translation: -3
$Section: ;; one section of the beam
+Index: 0
+Width: 30.0 ;; width of the section
+Texture: VbeamAD ;; texture for this section
+RGBA Inner: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 0 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.5 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe
+Tile Factor: 300, 2
+Translation: -4
$Section: ;; one section of the beam
+Width: 40.0 ;; width of the section
+Texture: VbeamAE ;; texture for this section
+RGBA Inner: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.3 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe
$Name: BVas
+nocreate
$BeamInfo:
+Shots: 1
$Section: ;; one section of the beam (you can have up to 5)
+Index: 0
+Width: 30.0 ;; width of the section
+Texture: VbeamAA ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.1 ;; how much it flickers (0.0 to 1.0)
+Zadd: 2.0 ;; hehe
+Tile Factor: 90, 2
+Translation: -2
$Section: ;; one section of the beam
+Index: 1
+Width: 20.0 ;; width of the section
+Texture: VbeamAC ;; texture for this section
+RGBA Inner: 160 160 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 160 160 0 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.2 ;; how much it flickers (0.0 to 1.0)
+Zadd: 1.0 ;; hehe
+Tile Factor: 180, 2
+Translation: -3
$Section: ;; one section of the beam
+Index: 2
+Width: 50.0 ;; width of the section
+Texture: VbeamAD ;; texture for this section
+RGBA Inner: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.3 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe
+Tile Factor: 300, 2
+Translation: -4
$Section: ;; one section of the beam
+Width: 60.0 ;; width of the section
+Texture: VbeamAE ;; texture for this section
+RGBA Inner: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.3 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe
#End
#Secondary Weapons
#End
#Beam Weapons
#End
#Countermeasures
#End
;;=============================READ THIS================================
;;You'll obviously need all the effects from the first download too.