Author Topic: Imperial Star Destroyer (WIP)  (Read 106869 times)

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Offline brandx0

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Sorry about lack of ISD screens, been refining a lot of the model right now so it's not in a totally renderable state right now (It'd look like a step backwards)

Decided to make some new sensor globes though, here's a WIP:

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Offline brandx0

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Re: ISD WIP (split from WIP Thread)
EDIT:

New globes done

« Last Edit: March 29, 2007, 12:37:25 am by brandx0 »
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

  

Offline Cobra

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Re: ISD WIP (split from WIP Thread)
Purty. :yes:
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Offline brandx0

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Re: ISD WIP (split from WIP Thread)
And here's what its looking like all in all:

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I love you with a highly symbolic torpedo up the exhaust port"
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Offline Cobra

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Re: ISD WIP (split from WIP Thread)
I'm thinking it's a tad long.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline chief1983

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Re: ISD WIP (split from WIP Thread)
It's just perspective.  It's to scale, look at the earlier shots.  They're all the same dimensions, but some have been said to be too short, and some too long.
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Offline brandx0

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Re: ISD WIP (split from WIP Thread)
Yeah, trust me... it's to proper scale...

EDIT: On that note, it's important to remember that my ISD is 1.6 km long, while the model used in the movie was about 4 feet long.  Thus, my camera perspective will look a little different from what you've seen. 
« Last Edit: March 29, 2007, 01:58:25 am by brandx0 »
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline brandx0

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Re: ISD WIP (split from WIP Thread)
Last one for the night probably:

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline aRaven

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Re: ISD WIP (split from WIP Thread)
very nice!

texturing should be also ^^

 

Offline brandx0

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Re: ISD WIP (split from WIP Thread)
Another WIP here for ya, bit more detail around:

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I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Black Wolf

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Re: ISD WIP (split from WIP Thread)
What are you doing turret wise for this? There are a couple of different numbers being bandied about the place:

Quote from: Star Wars Databank, on the Official Site
The Imperial-class Star Destroyer bristles with 60 turbolaser batteries, 60 ion cannon batteries, and 10 tractor beam projectors. It carries a full stormtrooper division, 20 AT-ATs, 30 AT-STs, eight Lambda-class shuttles, 12 landing barges, and six TIE squadrons.

Since its introduction, an improved model of Star Destroyer also saw action. The Imperial-II Star Destroyer is an upgraded model with increased hull shielding, and more weapons, sporting 100 turbolaser emplacements, 20 ion cannons, and 10 tractor beam projectors.

So, 120 Turrets for both the Mk I and Mk II, which actually exceeds what FS can do (AFAIK). However, Wookiepedia claims a different number:

Quote from: Wookiepedia
Imperial I-class Star Destroyer
Dual heavy turbolaser turrets (6)
Dual heavy ion cannon turrets (2)
Quad heavy turbolasers (2)
Triple medium turbolasers (3)
Medium turbolasers (2)
Numerous light turbolasers and ion cannons
Phylon Q7 tractor beam projectors (10)

Imperial II-class Star Destroyer

Octuple barbette turbolaser cannons (8)
Additional turbolaser cannons and batteries (~36)
Ion cannons (20)
Phylon Q7 tractor beam projectors (10)

So 17 + "Numerous" for an ISD Mk I and 64 for an ISD Mk II. Any idea yet what's going to be done with this one?
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Offline Flaser

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Re: ISD WIP (split from WIP Thread)
Could you "fake" the turrets? Namely create all the models, but handle groups of them as a single turret.
Another trick I can think of is to create a laser projectile that's actually a bunch of lasers (in graphics at least), and use it as a "stream of lasers".
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Offline chief1983

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Re: ISD WIP (split from WIP Thread)
I don't think handling them as one turret would work, unless they were all one subobject, but then they'd have to share one pivot point, so unless they were stacked on the same vertical axis (unlikely on something as flat as the ISD), I don't think that could work.  Unless I've grossly misunderstood something about how turrets work.  I'm still learning a bit.

Wikipedia seems to agree with the Star Wars Databank, but it was probably the source of that information anyway.  I'm not sure what the origin of Wookieepedia's figures is, although I tend to like it a bit more.  It doesn't create such a large gap between the Imperial capital ships in terms of armament and makes it easier to scale down the SSD's firepower without making it almost as weak as a ISD.  Does anyone know what makes starwars.com 'official' anyway?  I mean, who checks and verifies the information there?

Edit:  Just checked the SWTC, his talk about the turrets seems to agree more with the Wookieepedia information, and was probably the source of that claim.

Star Destroyer Weaponry
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Offline Cobra

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Re: ISD WIP (split from WIP Thread)
I think the firing arcs of a Star Destroyer's turrets are directly parallel to its hull, allowing a small margin to fire up or down, depending on the location of the turrets themselves.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline TopAce

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Re: ISD WIP (split from WIP Thread)
At Wookieepedia, people have always debated the ISD's armament. Look at the Imperial-class's talk page. Whichever source those numbers represent, you should remember that Wookieepedia makes a sharp distinction between G-canon and C-canon. If the Star Wars databank is contradicted by a game, the databank takes precedence. We are dealing with a game mechanism vs. "what feels right" here. I think we should ignore all the canon numbers and use as many turrets that help gameplay.
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Offline brandx0

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Re: ISD WIP (split from WIP Thread)
Also note that the numbers quoted are the number of total turbolasers, not total turrets.  The ISD2 is many times quoted as having 64 turbolasers, however, All of these are contained within 8 turrets along the ventral surface, making it nearly assured that it carries other turbolasers elsewhere.  While FS2 can't support this many firing points in a turret, this is a good starting point at least for paring down these numbers into a game scale
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"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Vasudan Admiral

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Re: ISD WIP (split from WIP Thread)


^The Aeolus uses this trick for it's side mounted flak turrets. 4 meshes, 8 turrets. :)
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Offline Snail

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Re: ISD WIP (split from WIP Thread)
So that's why I always screw up when I'm trying to rearm the Aeolus... :doubt:

 

Offline Vretsu

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Re: ISD WIP (split from WIP Thread)
Really looking forward to this model's completion.

 

Offline jr2

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Re: ISD WIP (split from WIP Thread)
If all else fails, could you create all the turrets, and only use certain ones?  That way later, when SCP can handle it, they can be added on.