Author Topic: How do you texture  (Read 5017 times)

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Well, i read that texturing guide at the top of the modding section, no real help, since thats for SCP (which, for the last time, i dont even really want!!!!!!!!!) and for max. how do a do a simple texturing job for my Scylla bomber? (in following GTVA naming convention, has anyone used this name yet?)

p.s. my dad lets me get WINCOB2FS, PCS, Modelview32, and VPview (not high limits)
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Offline Bobboau

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do you mean texture creation or UV mapping?
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
i mean skinning the thing.

and also, do you have to solidify the model? Can you do it with truespace 3.2?
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well, i have new problem. how do you set things like loadout and stuff?!?!?!?!?!??!?!
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Offline Bobboau

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ok, so I guess you want to know how to set up UV sapce, no it doesn't need to be solid, and I'd recomend not useing any truespace tools if you can, the later versions are ok for some minor touchup work if you are careful, but for the main job I have been, sence I first tried it, in absolute love with lithunwrap, the most recent free version is 1.3 I beleive, it is the best unwraper EVER, all you realy need to use in it is the decal projection and maybe rarely the cylinder mapping. it's only real down sides are it can only work fully with triangulated polygons, and it doesn't have good suport for cob files, but if you use d3s as a go between format it works pretty damn well.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Raven2001

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it is the best unwraper EVER

clearly you never used 3DSmax :P
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abosch

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wings 3d kicks max's rear when it comes to efficent UV mapping

http://www.wings3d.org/

 

Offline Flipside

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Lightwave works well for general stuff, then I use Deep Paint 3D and Deep UV to finish them off, but they aren't cheap :(

Oh, and if you know how to use it, the 3DS Max UV Tools are just as powerful as the Lightwave ones, possibly better in their texture-baking abilities. This wasn't always the case, old 3DS Builds were horrible for UV work, but they've improved a hell of a lot recently.

 
i have a more important problem now................  :doubt:
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Offline Nuke

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i go layer by layer, section by section, using photoshop of course.

i open the template and on top of that create a fill layer, using a color representitive to the color cheme i will be using. i use the pen tool to create shapes which will be filled with a color or pattern. i used to just fill grey and use layer styles, creating the whole texture  with styles. but lately ive been using airbrush to get a little more variation, and using additional decal layers to draw stuff like rivits. i can tell you i never flatten, ever. i have psds which are over 500 megs, but thats alot more tolerable than having a flat image i cant modify easily. i save evewrything including my paths, so i can quickly edit anything i need to..

i put a more detailed explanation up in another thead, but im not sure where its at.
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Offline Col. Fishguts

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i have a more important problem now................  :doubt:

More precise quesions lead to better answers. "Loadout and stuff" is not a helpful description of your problem.

As for UV mapping. Lith is a great (and free) tool for beginners. It lacks some of the more poweful functions, that are present in the 3dsMax UV tool (and in Lightwave also, I presume)

@taka's alt nick: Do you even check the links you're posting ?!? You probabaly meant www.wings3d.com
« Last Edit: March 14, 2007, 07:32:12 am by Col. Fishguts »
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How do you do the tbls?
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Offline Col. Fishguts

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With Notepad and this.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 
sooooo.................. i under stand that now..... were the h*** do you put the notepad file?????!?!?!?!?!?!?!?!??!
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Offline Col. Fishguts

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/data/tables
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 
ok, i also have a problem with modelview....... i open of a cob file and this stupid thing happens. I know this is frowned on by some people, but modelview moves a random object to somewere it shouldn't be, i.e. the cockpit submodel gets moved to behind and above the model.
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Offline Col. Fishguts

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Don't use ModelView to convert your models, use PCS instead (the autofacet version is preferrable).

If your submodels end up in strange places, it's probably caused by by pivots in the wrong places. Make sure your main model has its pivot at 0,0,0.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Bobboau

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heh, I didn't even know modelview had cob conversion capabilities, it's got to be based on the old cob2pof seriese, which sucked.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Don't use ModelView to convert your models, use PCS instead (the autofacet version is preferrable).

If your submodels end up in strange places, it's probably caused by by pivots in the wrong places. Make sure your main model has its pivot at 0,0,0.

how the heck would i do that
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Offline Col. Fishguts

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Don't use ModelView to convert your models, use PCS instead (the autofacet version is preferrable).

If your submodels end up in strange places, it's probably caused by by pivots in the wrong places. Make sure your main model has its pivot at 0,0,0.

how the heck would i do that

Well, now you're opening a whole other can'o'worms.

Maybe start here: http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/convertingyourmodelusingtsandpcs.html
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea