Author Topic: FS2 weapon upgrade project  (Read 18374 times)

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Offline Flipside

  • əp!sd!l£
  • 212
Re: FS2 weapon upgrade project
Arrrrgh! A Giant purple Aardvark! :nervous:

Seriously though, it looks to me as though the engine is drawing the entire texture as a Glowmap in Takashi's one. It's actually normally a lot easier to make a whole new glowmap than trying to convert the original texture into one, since even stuff that looks quite dark on the map can still cause a sort of 'ethereal' glow to the ship.

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: FS2 weapon upgrade project
I wasn't aware that aldo had made that old PS ship available.
it's such a shame we never got anywere on that mod.

I think they were all in a modeldump a wee while back.  That wasn't the best ship, anyways, I don't think white (or very light) ships look too great in FS2.  At least for the way I texture them.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: FS2 weapon upgrade project
Like I said it was a rush job... normally I zoom up to 800 or so ans get the pixels as slose as possible to the edges, this was a 10 minute hack at 200 % so especially the engine details have hull splotches around them still showing...

I was just trying to prove a point to Takashi, I wasn't really doing the job this ship deserves.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

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Offline aldo_14

  • Gunnery Control
  • 213
Re: FS2 weapon upgrade project
Unfortunately, the...ummm....whatever it was called (Eros? nary a clue) was made back in the olden days so, even if I had the psd somewhere, it wouldn't have any layers to work with.

 

Offline TrenchardsLoveSock

  • 25
  • Remember, everybody starts as a noob
Re: FS2 weapon upgrade project
actualy, im puttting alot of effort into something. a wonderful claim as it is,  it needs proof:


Picture here

man, that thing is devestating. it lasts 3 seconds with a 1 shot every 5 seconds fire rate! i took down 300 enemys in 5 minutes. i'll balance it out more as it needs tweaked and finalized.


Right, I'm the first to admit that I'm not qualified to comment as I have no idea how to mod (teaching myself blender at the moment), BUT, just tweaking the stats to make something incredibly powerful isn't really a proper mod, is it?

A cheat, maybe.  Mod, no.
Founder (and only member) of the "WMCoolmon Crusade For Better Noob Appeal" fan club.

 

Offline Flipside

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Re: FS2 weapon upgrade project
This is true, but to be honest, all weapon modders when they start out usually make 'Teh B34M of Dh00m!' as one of their first attempts ;)

 
Re: FS2 weapon upgrade project
Then I guess I don't fit into that category then, my first weapon mod was to slightly speed up the ROF of the subachs.
I have created a masterpiece.

 

Offline Herra Tohtori

  • The Academic
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Re: FS2 weapon upgrade project
Mine was a modification of Tempest: GTM MX-6B Blackfly missile based on Tempest missile, slightly lower yield offset by good homing capacity (faster Harpoon clone) and the usage purpose: to neutralize bombs, utterly useless against anything else, so it was suitable for interceptors with low secondary capacity... But I couldn't bother editing many intercept missions to enable it for use.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Flipside

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Re: FS2 weapon upgrade project
:lol: I might have known this would start happening when I said it was among the first mods done by most weapon modders.....

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: FS2 weapon upgrade project
This is true, but to be honest, all weapon modders when they start out usually make 'Teh B34M of Dh00m!' as one of their first attempts ;)

I made the blob of doom..... a 200m wide gun that shook the screen and could blow up a Fenris with one shot.  Followed by a few weeks of playing with Fred seeing exactly how big a shockwave I could make by chaining together a Hades, Knosso, Ganymede, Demios and 3 Arcadias with special explosions set to maximum.

Ah, those were the days :D

 

Offline Herra Tohtori

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Re: FS2 weapon upgrade project
Has anyone ever FREDed a Rube Goldberg mission of exploding ships doing stuff? :drevil:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: FS2 weapon upgrade project
Has anyone ever FREDed a Rube Goldberg mission of exploding ships doing stuff? :drevil:

If not, they bloody well should do!

 

Offline Flipside

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Re: FS2 weapon upgrade project
This is true, but to be honest, all weapon modders when they start out usually make 'Teh B34M of Dh00m!' as one of their first attempts ;)

I made the blob of doom..... a 200m wide gun that shook the screen and could blow up a Fenris with one shot.  Followed by a few weeks of playing with Fred seeing exactly how big a shockwave I could make by chaining together a Hades, Knosso, Ganymede, Demios and 3 Arcadias with special explosions set to maximum.

Ah, those were the days :D

:lol: Yup, admitedly back then we'd only just started getting the modding tools, so we had some defence ;) I think making an uberweapon was the next step from making a mission with a Fenris with every turret fitted with a BFGreen ;)

 

Offline takashi

  • Better than TrashMan
  • 29
Re: FS2 weapon upgrade project
or every fighter :)

my first weapon was "t3g ub3r l4s3r"

a huge shot about 2 miles long and as wide as the collosus. i mounted it on a wing of myrmidions and wacthed 250 saths go boom.

 

Offline jr2

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Re: FS2 weapon upgrade project
... And you managed to get 250 Saths in mission how?

 

Offline TrenchardsLoveSock

  • 25
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Re: FS2 weapon upgrade project
... And you managed to get 250 Saths in mission how?

Probably using some sort of special BS amplifier!!
Founder (and only member) of the "WMCoolmon Crusade For Better Noob Appeal" fan club.

 

Offline Flipside

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Re: FS2 weapon upgrade project
I'd suspect he used something like 50 waves of 5 Saths, that's how I'd do it anyway.

 

Offline jr2

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Re: FS2 weapon upgrade project
...And it is true that using an Inferno build, I think the limit is bumped from 130 to 250...

 

Offline takashi

  • Better than TrashMan
  • 29
Re: FS2 weapon upgrade project
yep. i use the inferno buid alot. its just so fun! i might release the test mission, but if you have any media VP's active you might exerience a major framerate drop.

ps: i'll release the following soon also:

glowmapped and shinemapped AF kato with gunpoint and table fixes
shinemapped ymir
glow/shinemapped eos with gun/eyepoint fixes
special weapons i made for them (including a shivan variant of the morning star thats  mounted on the kato)
just MAYBE new circe and lamprey effects.

 

Offline Wanderer

  • Wiki Warrior
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Re: FS2 weapon upgrade project
...And it is true that using an Inferno build, I think the limit is bumped from 130 to 250...
That is the number of ship classes allowed for the tables. Not the limit for the actual number of ships per mission.
Do not meddle in the affairs of coders for they are soggy and hard to light