Author Topic: FS2 weapon upgrade project  (Read 18370 times)

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Offline jr2

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Re: FS2 weapon upgrade project
Ah, I see.  Hmm...
yep. i use the inferno buid alot. its just so fun!

::)
Well?

 

Offline takashi

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Re: FS2 weapon upgrade project
fighterps-01t_glow.pcx - 0.02MB

eos glow map. it was a rush job, so an eventual re-release when i can do a real glow map.  when i get better at shinemapping i'll release that too.

 

Offline Flipside

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Re: FS2 weapon upgrade project
To be honest, for SCP your best bet is to use .tga or .dds format, since if you're using indexed .pcx, you're actually using only about a thousandth of a percent of the colours available, I'll admit that for fighters it probably doesn't make a vast difference, but for larger glowmaps and effects, it will very much show through.

 

Offline takashi

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Re: FS2 weapon upgrade project
personaly, i would nevr use .dds. people who want to re-skin for a mod have to ask the creator, who has to dig up the file and upload it. .PCX is my favorite format mainly because its retail compatible.

 

Offline Turey

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Re: FS2 weapon upgrade project
people who want to re-skin for a mod have to ask the creator, who has to dig up the file and upload it.

What? Why can't they just use the copy on their computer?
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Flipside

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Re: FS2 weapon upgrade project
.pcx is probably more portable than .dds certainly, though most graphics cards that can run SCP really shouldn't have a problem with them. However, I'd recommend .tga over .pcx at the very least, and let people convert down to 256 colour if they need to.

After all, most people here who play FS2 are using SCP, and you might as well take advantage of the abilities it has to offer.

 

Offline chief1983

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Re: FS2 weapon upgrade project
personaly, i would nevr use .dds. people who want to re-skin for a mod have to ask the creator, who has to dig up the file and upload it.

That does it.  I'm starting a quote list of stuff you've said that makes no sense.
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Offline Getter Robo G

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Re: FS2 weapon upgrade project
...or you get off your arse and DL one of the many DDS converter/viewign programs and batch convert them to PCX or a in between program for batch conversion liek I just did for NUKEMOD (more testing/disecting...)

SHEESH! Never bother the creators UNLESS you need permission for something (ie like usage, if they didn't mention it in their read me's)...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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Offline Turey

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Re: FS2 weapon upgrade project
personaly, i would nevr use .dds. people who want to re-skin for a mod have to ask the creator, who has to dig up the file and upload it.

That does it.  I'm starting a quote list of stuff you've said that makes no sense.

That's gonna be a long list.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline neoterran

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Re: FS2 weapon upgrade project
Dude, takashi, don't talk about things you don't know about. It's obvious to everyone on this board you are a poseur and you should just stop.
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline takashi

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Re: FS2 weapon upgrade project
whats to blame when no-one even tells one about dds2pcx converters. cynical senior members....

 

Offline Flipside

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Re: FS2 weapon upgrade project
http://eliteforce2.filefront.com/file/DDS_Converter;29412

This one might do the trick, though not all converters work perfectly, some will produce .dds that won't show in Freespace iirc.

You know, you never actually asked if anyone could recommend a .dds converter in the first place ;)

For more info on textures, be sure to use the wiki, and remember, converting pcx files to dds will do absolutely nothing, since they are only 8-bit to begin with, so start with 24 bit tga files (since you're not using transparency at the moment, when you start doing transparent textures, use 32-bit tgas) and convert everything from those, since they are lossless and full-colour.

 

Offline chief1983

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Re: FS2 weapon upgrade project
YOU are to blame, because you stated something as a fact:

personaly, i would nevr use .dds. people who want to re-skin for a mod have to ask the creator, who has to dig up the file and upload it. .PCX is my favorite format mainly because its retail compatible.

without actually asking anyone, or UTFG.  And if you ask what that stands for I'm really going to find out where you live and blow it up.  Maybe, just maybe, if you had tried to find a way to work with a dds file, you might have figured out how to edit one without bugging the creator for source files.  After all, how do you think it got created in the first place?  It's not some magical proprietary format, or we wouldn't even be using it!  Please, STOP making statements of fact, on areas you are unqualified (read:  any area).  Please.  I won't ask nicely again.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Unknown Target

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Re: FS2 weapon upgrade project
personaly, i would nevr use .dds. people who want to re-skin for a mod have to ask the creator, who has to dig up the file and upload it. .PCX is my favorite format mainly because its retail compatible.

So, wait, let me get this straight...you're making glowmaps only in PCX because it's retail compatible...

Except retail doesn't support glowmaps!

So where's that crazy logic of yours now takashi?

 

Offline takashi

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Re: FS2 weapon upgrade project
i know very little about the engine and make random guesses. besides, .pcx is nicer than .tga. less memory usage, but editable without need of conversion.

 

Offline Flipside

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Re: FS2 weapon upgrade project
What painting software are you using for making your textures?

 

Offline Unknown Target

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Re: FS2 weapon upgrade project
i know very little about the engine and make random guesses. besides, .pcx is nicer than .tga. less memory usage, but editable without need of conversion.

Oh thank GOD you finally admit it. Now why don't you do us all a favor and stop giving your wrong advice to everyone and pretending you know what you're talking about!

 

Offline Flipside

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Re: FS2 weapon upgrade project
I suppose your best bet is this:

Use the Wiki, read through the parts on texturing models and the formats and extensions available.

http://www.hard-light.net/wiki/index.php/Portal:Modding

If you're struggling with ideas such as 'Alpha maps' or the various DXT Formats, then post here and we'll help if we can.

 

Offline neoterran

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Re: FS2 weapon upgrade project
i know very little ... and make random guesses.
:wakka: :hammer: :headz:
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Offline Nuke

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Re: FS2 weapon upgrade project
you do realize that those 8 bit pcxes will be converted to 24bit rgbs (or 32 rgba?) by the engine, stored in vidmem and rendered as such? dds is simply the superior format cause it can be stored and renderd without converting from its compressed format. for 24bit maps you get an 8 to 1 compression ratio in dtx1 (no alpha), dtx 5 gives you a 4 to 1 compression ratio with alpha. if youre about to pull the download size gripe out, i find that dds also zips well. this is why the nukemod zip is less than 50 megs to download, dispite alot of rather large textures.
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