Author Topic: FS2 weapon upgrade project  (Read 18379 times)

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Offline takashi

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FS2 weapon upgrade project
if name isnt sefl-explanatory, this project makes the stoc fs2 weapons look pretty. no, not ameteur pretty, mediavp pretty. since im too lazy to do all this by myself, i need more people working on this.

NEEDED:

texture artists
modelers (can you say mass drivers?)
table guru's
MORE texture artists
effect guru's (slow fire rates deserve trails)
MORE effect gurus (impact explosions for each weapon)

as of now, i have barely anything done, as my texture exports arent working. anyone want to join?

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: FS2 weapon upgrade project
Doesn't the MVP already have new weapon effects...?
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: FS2 weapon upgrade project
Yes it does.
Si Vis Pacem Para Bellem
         "If you wish for peace, prepare for war."

 
Re: FS2 weapon upgrade project
Indeed they do. I think Tak is thinking effects on a scale that is liable to hurt performance. All I needed to do to spruce up a shot was to add a single particle to it and there you have it, a cool unstatic effect.
I have created a masterpiece.

 

Offline Getter Robo G

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  • Elite Super Robot Pilot
Re: FS2 weapon upgrade project
Wow, and for a second I thought he was duplicating my effort from his thread title... Fortunately not...


"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
Re: FS2 weapon upgrade project
not to mention my effort.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Unknown Target

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Re: FS2 weapon upgrade project
...takashi, have you even tried the mediavps?

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: FS2 weapon upgrade project
Bob: You're doing effects right? (or are you doing models also?)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline jr2

  • The Mail Man
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  • It's prounounced jayartoo 0x6A7232
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Re: FS2 weapon upgrade project
Eh, I think he's on about using models instead of effects for the weapons...

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Re: FS2 weapon upgrade project
hows that turret upgrade project goin? it looked cool.......
Sig nuked! New one coming soon!

 

Offline takashi

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Re: FS2 weapon upgrade project
media vp's have weapon effects? *checks* oh yes they do....


but not good enough. think the reason why we have 3d shockwaves. flying textures arent fitting in with the rest of the game, you see. :)

 

Offline Unknown Target

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Re: FS2 weapon upgrade project
...and you are qualified to make this pronouncement how? What would you prefer? Resource-wasting 3d spheres with glowy textures on them? Why?

 

Offline Snail

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Re: FS2 weapon upgrade project
not good enough

Like you could do any better... ::)

 

Offline takashi

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Re: FS2 weapon upgrade project
i'll take that as a challenge.

 

Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
Re: FS2 weapon upgrade project
Make sure you actually do something, this time.

Or did you delete those, too?
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline Unknown Target

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Re: FS2 weapon upgrade project
i'll take that as a challenge.

Actually I think it was closer to an insult...


*checks insult-o-meter*

Yep...definitely insulting...

 

Offline takashi

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Re: FS2 weapon upgrade project
ud8kayser_new.zip

THIS time a retexture (for the sake of particle spew). just for a taste. the morning star is next.

 

Offline Unknown Target

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Re: FS2 weapon upgrade project
Is anyone willing to risk life and limb to try that thing?

 

Offline jr2

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Re: FS2 weapon upgrade project
Maybe in two days... when I have time.