Author Topic: Flying cap ships  (Read 5265 times)

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I remember somewhere in the back of my CPU i'd made a mod for FSO that let the player fly a beem-free'd Orion with a "BVas" As your primary.
So, i was wondering,
What would be the role flying a cap ship in a mission and why? I only made that for the novelty, and am wondering if anymore could be incorperated in a mission/campaign.

 
There have been plenty of conversations on this before. Search for "flying cap ships" or "player cap ships". The conclusion was that it would be best if the player controlled individual beams or batteries of turrets through the comm menu, in the same way he could command fighter wings. Noone has made an interesting capship-flying mission yet, though.

 

Offline Snail

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What about a Time of War? That was... Interesting...

 
Did you get it to work? I CTDed after a minute or so every time I played it.

 

Offline Snail

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Uh.... Yeah? I flew it as-is. You're screwey.

 

Offline Nuke

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i had some turret script tests where i managed to slave all turrets on an aeolas to the mouse pointer. it was fat from perfect yet still rather intresting.
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Offline Snail

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Could you release it then? I'd like to have a look at it. :)

 
How can i host it? it's 3mb zipped.
Also has some retrofit shivan ships in it.
What the search function can do is wonderful....

 
 

Offline Nuke

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Could you release it then? I'd like to have a look at it. :)

well its currently broke. i tried to optimize the code and i broke a key function that converts a vector to an angular rotation. havent really been in a mood to fix it. i might go back and take a second look. also the number of transformations i have to do and the relative slowness of lua it slows the game down alot to have a ship with many turrets.
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Offline Unknown Target

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Why does everyone want to fly cap ships in FS2? The game is about fighter combat, if you want to fly cap ships why not just play Bridge Commander?

 

Offline JGZinv

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Because then it wouldn't be FS2 with bigger guns....

I mean.. who "wouldn't" want the ability to lead your wingmen out
and have them personally targeted with a slaved weapons system... then
blast them with their own fleet...

It's just a disciplinary discharge...  :)

I was going to say earlier that mouse turret control + multiple camera points
would equal those type of missions where you have to jump in a turret and defend the ship.
Course you'd probably need scripting or something worked in to the sub object movement,
so you could move the turret back and forth for a better range of fire...

But that's just me guessing.

There have been other uses for slaved weapons from capital ships, mostly in the SW novels
that I can think of. But none the less it's nice to hear it exists in some form.
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Why does everyone want to fly cap ships in FS2? The game is about fighter combat, if you want to fly cap ships why not just play Bridge Commander?

Because you're not an Admiral unless you've got a BIG ship under your command :nod: :D

    |[===---(-         
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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 
NB that i havent slaved turrets...... :P
I've just put a big F-Beam on.

 

Offline S-99

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I'd love to fly an aeolus. And the whole mouse pointer for turret aiming sounds cool especially. Being able to switch between the weapons systems would be fun to. It'd provide a good level of target and weapons specification. But when you do something such as switching to your right broadside turrets could like the camera change position change too?
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Getter Robo G

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Why does everyone want to fly cap ships in FS2? The game is about fighter combat, if you want to fly cap ships why not just play Bridge Commander?

QFT!  ;)


I don't mean anything by that. If people want to go ahead. I just think ATM it's a substandard experience.

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Offline S-99

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substandard experience. Hell no. The scp and modding forum are making this game go above and beyond, a game that has many different ships besides fighters. As long as the game stays action oriented then this is ****ing awesome, as i doubt anyone wants to fly a freighter...well maybe some freighters out there http://www.hard-light.net/forums/index.php/topic,44089.0.html. As far as my freighter love goes for i'd like to fly an sfr asmodeus.

Aside from the freighter joke. Hey this is awesome and gives players access to one of those other completely awesome elements of the game, the capships (with the beams, AAA beams, flak, and blob turrets of all kind(those are awesome too when used by alpha one)).
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline chief1983

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If you were piloting a capital ship, or even if not, one thing that I think really needs to be changed is that you should be allowed to give orders to capital ships just like fighters.
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Easy.
Exctract the Rank.tbl, then set the score needed for admiral to be 10.

  

Offline BS403

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you still can't give orders to capships.
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