Author Topic: GTVA beams  (Read 5053 times)

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Offline Desert Tyrant

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Were GTVA beam cannons developed to go through the the Lucifer's shield? Sorry, but I need this Info for a debate at spacebattles, and I think I alreadly Cluster-****ed it up  BTW, the topic is Called Freespace vs Wing Commander.
« Last Edit: March 30, 2007, 09:35:42 pm by Desert Tyrant »

 

Offline Polpolion

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It's probably just a coincidence that they can pierce shields, but they still can nonetheless.

 

Offline IceFire

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Technically its implied that the Lucifers shielding wouldn't be able to stand up to whatever the Colossus was able to throw at it.  That was the idea anyways with the Colossus.  Also a bug in the Volition original code made shields go right through them.
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I think that the beam weapons would have been specifically created to be able to go through the Lucifer's shields.  As far as we know Command had no idea about the Sathanas at the time beam weapons were created.  If the beam weapons couldn't pierce the Lucifer's shields what would be the point of them, other than to quickly destroy demon-class destroyers quickly(I'm leaving out Moloch's and Ravana's b/c Command probably didnt know about them either).  But then, a demon isn't anywhere near the problem that a lucifer is.

 

Offline Snail

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My theory is that plasma weapons delivered damage to the Lucifer's shields, but completely negligible damage which recharged several seconds after impact, so a sustained stream of fire would be useless as the shield recharges. However, beam weapons delivered damage constantly so the shield has no chance to recharge.

That's my 2 cents.

 

Offline S-99

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With all shielding being as nothing more than a ball of several layers of wet tp around your fighter. And being that the lucifer shield can stand up to any standard weapons with it's thicker layers of wet tp. Beams are very coherent weapons that bombard a target with insane amounts of destructive energy. While a mega super laser not in the fs universe might be able to put a tiny hole in the lucifers shields. Yes beams are able to penetrate shield, but it's more reasonable that the beam would be able to keep the hole in the lucifer's shielding open until the point of when the beam dies and then the lucifer's shielding would regenerate that part of the shield after beam bombardment quit.
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Offline jr2

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That sounds logical.  The Lucy had 5 reactors... I'm sure when the planetary bombardment cannon(s) weren't going, there was plenty of energy to pass around.

 

Offline Mobius

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Beams can penetrate shields maybe because of their structure. They don't work in subspace, so they're not expected to be inpenetrable.

And, come on, the Lucifer can't be destroyed only into subspace!
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Offline jr2

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The Colossus was built to take out the Lucy...

 

Offline TrashMan

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My theory is that plasma weapons delivered damage to the Lucifer's shields, but completely negligible damage which recharged several seconds after impact, so a sustained stream of fire would be useless as the shield recharges. However, beam weapons delivered damage constantly so the shield has no chance to recharge.

That's my 2 cents.

I don't think it has to be constant, it just has to be enough firepower. Let's face it - FS1 capship weapons SUCK.
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Offline Snail

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I disagree. If it was not constant damage, just get a rapeload of Ursas to pound the Lucy. That would take care of it.

 

Offline Harbinger of DOOM

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I disagree. If it was not constant damage, just get a rapeload of Ursas to pound the Lucy. That would take care of it.
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Offline S-99

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The Colossus was built to take out the Lucy...
The colossus was built to take out a lucy, but they don't actually know if it would have, unless the scans a1 did in fs1 provided enough tactical data to run simulations of beams hitting the lucy. Of course my previous post was talking about a beam penetrating the shields on the lucy.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Snail

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Well they'd have to be pretty sure that the Colossus would be able to destroy the Lucy or they wouldn't have been so sure. Hell, they probably wouldn't have the justification to build it if it couldn't.

 

Offline S-99

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Since all elements of the gtva are up to the task. Namely gti with the hades, and then the gtva later with the colossus. Space forces are up to the task of making ships with tons of armor and weapons that are more powerful than average. Would have been interesting if they just made a super destroyer as armored as the hades, but without subsystems weakness. It'd be like a miniature colossus.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline wtf_cl0vvn

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SD Lucifer (Terrans) ?
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Offline Snail

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Since all elements of the gtva are up to the task. Namely gti with the hades, and then the gtva later with the colossus. Space forces are up to the task of making ships with tons of armor and weapons that are more powerful than average. Would have been interesting if they just made a super destroyer as armored as the hades, but without subsystems weakness. It'd be like a miniature colossus.

Well I believe the Hades' subsystem weakness was because it was not fully activated when it was deployed.

 
I disagree. If it was not constant damage, just get a rapeload of Ursas to pound the Lucy. That would take care of it.

QFT. Each Harbinger does 3,000+ damage, almost as much as a Sathanas BFRED. If the GTVA built the Collossus to take out the Lucifer, it was likely nothing more than a desperate stopgap. Bombs are the real capship killers, and if they couldn't kill a shielded Lucifer with bombs then they couldn't kill it with beams. Most likely the Collossus was meant to destroy the Lucifer and its escort fleet in subspace. Shouldn't be too difficult, the GTVA discovered the technology to track "large ships" through subspace from the Ancients at the end of FS1.

Even without invincibility, though, the Lucifer would probably win. Its front beams aren't like anything in FS2. They're not even beams, but rather (in game engine terms) "ultra-long-range dumbfire missiles with a long trail and invisible warhead", to quote the FSwiki. They have a range of 15,000+ and a damage of about 20,000 per hit. Remember how the Galatea was killed by one or two hits from the Lucy? Orions have HP of over 100,000. That gives you an idea of how powerful the Lucifer's beams are. Much more powerful than anything the Collossus has. To kill a Lucifer, you need to either use bombers or approach it from the flank. A head-on charge with a capship, even the Collossus, wouldn't be a good idea.

 

Offline Snail

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For some reason, I disagree. I fired double Helios at the Lucy and it only did 2% damage...

 

Offline Polpolion

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Quote
Each Harbinger does 3,000+ damage, almost as much as a Sathanas BFRED.

A BFred can take out an Orion in one shot :nervous:


EDIT: BFred - 2100 damage every few miliseconds, lifetime of 25s (refire 10s)
         BFgreen - 1900 damage every few miliseconds, lifetime of 30s (refire 35s)
         SSL - 850 damage every few miliseconds (from FSport 3.0.4), lifetime of 30s (refire rate of 10s); 15,000 damage total from fs1 wiki (1.5% of colly hitpoints)


         Lucifer hitpoints - 800000 (again, FSport 3.0.4)
         Colossus hitpoints - 1000000 (retail)


I don't know what mod you're using, but I think the Colly easily beats the lucifer.
« Last Edit: April 05, 2007, 08:02:24 pm by thesizzler »