Author Topic: External Missle racks?  (Read 2860 times)

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Offline Polpolion

  • The sizzle, it thinks!
  • 211
External Missle racks?
Is it possible? You know, like have missiles on a fighter like they are today?

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: External Missle racks?
Yes.

For example, BtRL has external missiles and, IIRC, so does TBP... if that's what you mean.


Although I must point out that internal missile bays are going to be used much more often in the future due to stealth and aerodynamic reasons... They are used in some fighters already today.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Col. Fishguts

  • voodoo doll
  • 211
Re: External Missle racks?
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: External Missle racks?
Always nice to be able to haul more ordinance though. I've actually been wondering about a hardpoint-based system for weapons, but I'm pretty sure that's totally unfeasible currently.
"Load sabot. Target Zaku, direct front!"

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Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: External Missle racks?
Well.. You can set weapon bank specific loadouts.. So sort of hardpointish system is possible.
Do not meddle in the affairs of coders for they are soggy and hard to light

  

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Re: External Missle racks?
Except you've got like a 3 bank limit. Plus the HUD isn't designed for a lot of missile banks.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: External Missle racks?
Still can't swap, say, a gun pod for an ECM unit. :P Kinda puts a cramp on true hardpoint flexibility.
"Load sabot. Target Zaku, direct front!"

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Offline karajorma

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    • Karajorma's Freespace FAQ
Re: External Missle racks?
We'd need tertiary subsystems for ECM pods anyway. :)
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Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: External Missle racks?
what ever happened to phreak's tertiary weapon system he was working on?
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Offline karajorma

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    • Karajorma's Freespace FAQ
Re: External Missle racks?
He stopped working on it.

I've been trying to make sure that any code I add assumes that there may be a tertiary system later on though.
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Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: External Missle racks?
Sounds a bit Starlancery to me. :p
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline Flaser

  • 210
  • man/fish warsie
Re: External Missle racks?
If gameplay upgrades are already discussed, what is the state of sensor and targeting code?

What I had in mind was a rearward firing missile, a'la Firefox. (Think Russian)

A broadened code could also be used for more intricate turreted weaponry: namely you could slew the turret's FOV around, and fine-tune the point defense of your bomber or manage a gunboat.

In the same vein you could have slewable sensors around and "hunt" for bogies beyond normal sensor range - or hunt for comms messages a'la FarCry / Steel Battalion.
(This could be especially funny in multi, as you could capture the hostile team's transmissions. If the missions had some tactical depth to it, such information could be critical and would force both sides to plan a lot farther ahead, and heavy handed information warfare could ensue.)
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: External Missle racks?
thats already possible with firepoint normals. you could launch missiles in any direction. the ones firing back would be better if they were heat seekers, getting aspect lock on your backside is rather difficult. :D

i actually was thinking of having a gunboat with sidefire. a rack of torpedo tubes on one side of the ship, you fly an orbital pattern around the target, and lob bombs at it. the ship would be fast so that it can quickly manuver to avoid flak and beams. it would need a sight for this though, im sure something could be scripted. you dont want to keep looking to the side you want too look forward so that you dont fly into anything that can kill you.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Re: External Missle racks?
I did mention once a while ago about highly explosive counter measures, sort of like a mine. You've got a bandit closing in on your six, launch a counter measure which impacts on the bandit (or when the bandit gets relatively near to it) and explodes into a number of micro charges (which in turn have strong explosions) sort of like the Inferno missile, yet not needing a second hit on the launch button but having a proximity detection system. I still wondering if this would be possible?
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Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: External Missle racks?
I did mention once a while ago about highly explosive counter measures, sort of like a mine. You've got a bandit closing in on your six, launch a counter measure which impacts on the bandit (or when the bandit gets relatively near to it) and explodes into a number of micro charges (which in turn have strong explosions) sort of like the Inferno missile, yet not needing a second hit on the launch button but having a proximity detection system. I still wondering if this would be possible?

I'm fairly sure it's doable... perhaps with a bit of scripting...
Creator of the FreeSpace Open Installer.
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: External Missle racks?
Easy,..........Cake in fact  :p

Unfortunately i need to DL/Buy everything again, I dont even have extracted TBL's anymore *gasp*
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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