First off, I apologize if I'm posting in the wrong forum, but I'm trying to emulate you guys, so I would find it better if you can answer my questions.
Here's my problem:
I'm working on a Bengal Strike
Cruiser (Carrier, I meant Carrier!) so I can build my own WC1 campaign, but I'm having some problems getting the final model faceted like I want. I do my modeling and texturing in max 9, so this causes some problems right off, since I have to export to a third-party program to get it .cob-ready for PCS.
So, then I import the thing into TS 7 (some kinda beta, or something), to do the proper grouping and hierarchies. However, converting from this point, gets me a model that's untextured (Just the red outline in MViewer), but it seems to be set up correctly.
I take care of all the faceting and get it to look like how I want it. I then find I have to run it through LU just to get the proper coordinates on the model (I
think) After converting to .pof from there (whew), I get a properly textured model, but with the smoothing all messed up:
Is there a way to get LU to save .cob files with faceting? It seems to save them with some sorf of smoothing going on, that I am powerless to stop. Do you guys have any other reccommedations? I'd just use TS 3.2, but I'm using .dds textures and run into problems with
that.
btw, question number two: Do you guys mind if I use some of your "hangar clutter" (i.e. loading trucks and barrels)? If not, can you give some sort of short explanation of how these work? I've done some digging and found that there is a complex model over a simple one... Any reason for this?
Anyways, again, sorry if this is off topic for you guys, but I just want to insure I get your input...