ok,
new build from methis one has a number of small fixes, mostly having to do with data transferring between the different subsystems to keep stuff updated in a more natural way. fixed the bug with editing one type of weapon point eraseing the other type, added in a weapon point convergence calculator, haven't been able to test it all too much because we currently lack 3D display capabilities for chunck data.
added a PINF editor, you can use this to make comments for your model.
I added some skeliton code for chunk import/export, I'm probably going to need to do some seriuos low level reorganization to do that in an effechent manner, so for the moment those buttons are useless.
tinkered with the scroll zoom to try and make it a little faster, and proportional to how zoomed you were (zooms faster the farther away you are)
[edit]oh, hot damn, I fixed that render bug, reuploading, yay! our first mantis bug fixed![/edit]
hey Kaz is there any way you could give me a function (or four) in the GL canvas that will produce the forward, up, and right vectors and position of the camera in model space?