Author Topic: PCS2 Test Builds  (Read 93682 times)

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Offline Bobboau

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wow nobody has looked at this all day have they?

undo/redo!
sig!
now!
« Last Edit: July 24, 2007, 07:02:01 pm by Bobboau »
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DEUTERONOMY 22:11
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Offline Kazan

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it's been quiet lately
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Offline Hades

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I can now open the Hecate. :yes: There seems to be no bugs sofar.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
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Offline Nuke

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is anyone working on *.ase yet?
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Offline Kazan

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read the roadmap - .ase is 2.1
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

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yeah we are planning our first full release version very soon so if we can get a surge of testing for maybe a week or two we might be able to start on stuff like that.
kazan only has one more feature he want's implemented before then and this pretty much completes my list.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

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fixed a bug with right click omnipoint moving, it was broken and nobody else noticed this till just now, I guess I'm the only person who uses it.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Vasudan Admiral

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I only just saw this now, oh impatient one. :p
I was also just about to report that omnipoint movement bug and a bug with the grid crashing as soon as you rotate. ;)

Anyway, the undo/redo seems to be working great for me thus far, but I've been testing it for all of 2 minutes.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Unknown Target

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Will the new format import be in the full release version?

 

Offline Bobboau

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no, work on new file formats will begin immediately after the full release.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Vasudan Admiral

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Crikey - is there no limit to the number of undo/redos? I just managed to undo and then redo 100 movements of a point, stopping there only cos my finger was getting tired. ;)

Also, it seemed to erase the undo/redo data as soon as I clicked a different chunk (ie, thruster points having just edited gunpoints) and then went back. Is that supposed to happen, or is it supposed to be a different set of undo/redo data for each chunk, or is it supposed to be a global action undo/redo type thing?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Bobboau

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it's chunk specific, there is no (hard) limit to the number of undos/redos, though it probably will start to consume memory if they get too long (especially subobjects which I'm probably going to have to treat specaly). I was considering making them survive past chunk selection, but I figured if you are moving to another chunk you are probably pretty happy with what you have, so it seemed like a good time to free the memory logging all those changes used up, and it just so happened that this was exactly the behavior my implementation got, I could make it persistent without too much pain if that would work better, but it will still be related to the current chunk, sort of how in a MDI word processor if you hit ctrl-z it will undo the currently selected document even if you just selected it after doing all sorts of stuff with something else.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

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ok, fixed the grid bug I think.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline TrashMan

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Insignias...we need insignia support back..the old PCS would automaticly set insignias if you had planes as a subobject named InsigLOD000 and so on...
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Offline Vasudan Admiral

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Grid bug is gone, yep, and as far as I've been able to determine, the undo/redo seems to work for everything it should. :)
(I still need to do some more testing there though)

Quote
I could make it persistent without too much pain if that would work better, but it will still be related to the current chunk
Yeah that'd be great I reckon, since it allows for the most flexability.
It might need a way to be able to clear all that data though if it's beginning to get to the point of slowing the system down though. How would you handle that?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Kazan

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Insignias...we need insignia support back..the old PCS would automaticly set insignias if you had planes as a subobject named InsigLOD000 and so on...

the current one should be too...
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Offline Bobboau

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it will auto-gen insigs, there is just no interface, I had planed on having a interface for insignias were you would have a bunch of boxes and it would make them out of were the box intersected the hull, but that was suposed to be a next stage feature, I suppose I could make a viewer editor like I do for shields.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Bobboau

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I guess no one is finding any bugs?
we should probably start making RC builds soon.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kazan

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yeah i just need to stop being lazy and write that bit of code
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Water

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I guess no one is finding any bugs?
we should probably start making RC builds soon.
Don't know if you consider it a bug.

You can be in xy constrain mode - with x and y locked and the only axis you can move is the z with right mouse