Code can be re-written yes. But theressomething called design documents, which dictate how the game is going to be. And clearly they dictated that environment is going to be another chessboard. It wouldnt be the least feasable that they would rewritte their terrain code (for example), and then start all over on their map building, balancing, etc. Even on that SC1 Pre-Alpha, you can see that
nothing relevant has changed from that point to the final product, in terms of basic RTS engine. Its just how things work. You dont change the chassis of a car when you are already working on its "carnage" (sp?!? sry dunno the word in english... its the metal cover of the car

).
Thats the kind of evolution you see from a pre alpha to a final product: a refinement in the clothing, not in the underwear.
And of course, the "great" games that IMO are the past two Blizzard titles (and I dont mean gameplay wise), wont help me have much faith that things will be really great... Companies dont change how they work overnight.
Also, you can be damn right that decent human proportions belong to the game. If you dont want to take my word for granted,. watch all of Blizzards cinematics...
there you indeed have humans. In the games themselves you have some aberrations with overgrown feet and hands... not to mention squarish (particularly in WoW, not so noticeable in a RTS, but still an issue). And textures?! lol no comment on those.
Note that im pessimistic, true enough, but it is for a reason: I see Blizzards titles from a certain point onward, and I truly begin to wonder how a good company weent so downhill so fast in their game development.
EDIT: fixing the caps because it sounded agressive, and Derek Smrat... not my intent
