Well here's the thing I'm still getting my feet wet with 3.6.9 (been modding 2.6 for last 4 years).
Don't have anyone officially on my teams (ie RT is the closest thing to a "team" I have) and none of them can tackle this. Most of my help comes from outside the FS2 community <gasp!>, but I muddle through best I can.
One second...
*[Takashi, lower your hand, I'm still deciding your probationary intro task] *
Ok, no problem...
I just wanted to see if there was any info I needed I hadn't found on the WIKI as I use Nuke's Mod as my base for the 3.6.9 porting.
I can't port the WIP mods as is, cause then I get hundreds of "token" errors (although natively they run just fine in 3.6)
I tried simple ship replacement once but not to the point of the entire mod, just Nuke's pirate ships and I probably upset some balance which caused an error (too many in that section versus the other two) as for the RDF forces I had 30 veritechs alone before capital ships and escorts.
After a HD crash I decided to start over after a break (it's been quite awhile since I did any serious altering to the mods). I'll probably finish them myself in 3.6, but any future team members would have to use 3.6 also as it's incompatible with 3.6.9
I want to ideally dump 3.6 forever and get this new bugger down well enough to feel comfortable with it.
So that's why it's taken so long just going with baby steps: There's so much Nuke added (I bet) that isn't a native part to 3.6.9 I find the new tables VERY confusing. Wiki is nice but seriously hurts my head.

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