Author Topic: Freespace FPS  (Read 9519 times)

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Offline Snail

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Wolf 3d

 

Offline TrashMan

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One word - PHYSICS.


Oh..and let's not forget how GOOD human faces look in HL2...
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Offline Alikchi

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Although UT2K4 has a good community and pretty effective tools, the engine isn't as flexible or as moddable as HL2's. Just as important, using HL2 would allow a theoretical FPS to penetrate a larger target audience.
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Offline jr2

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If they are all open source, then heck, just take the best from each!  :nervous: What?  Why are all those coder people staring at me like that?  You guys are the magicians, it should be easy for you!  Uhmmm... put that down?  Please?  :shaking:   Look, you don't even have to get all the coding done right away, you can have a few months to get it all sorted out.  OK?  :) 


AAAAAHHHH!!!

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You can let the marines use jetpacks with 6 degrees of freedom, and magnetic shoes...

 

Offline Maxwell

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HL2 has enviable physics in the game. Tinkering with Garys mod can give a person many evil ideas, but as to actually making something... thats serious work your talking about  :shaking:.
Pound for pound I'd say the good money is on unreal. I've gotten furthest with my modding attempts in unreal engines because simple stuff like swapping out guns and player models can be done by most anyone.

In the shivan cutscene from fs1, to me the main rifle that one soldier had looked alot like the ML-16 model. I wondered for a moment if it wasn't the same weapon. Soldiers have been known to make crude adaptations like that before.

 

Offline sixlaneve

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I was thinking about the same some days ago, using Star Wars Battlefront....

shame that being a Mac User, doesn't help much the development process.

 

Offline Unknown Target

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Ugh, please. Not another HL2 mod. Be a little more creative with your engine choice. HL2's physics are nothing to write home about, they're in every other game. HL2 is just the only one that lets you play with them.

 

Offline Mars

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Something like the Darkplaces engine is virtually designed by modders, and so is far easier to mod for than most proprietary engines, although anything based off of any of the Quake I-III engines is usually fairly comparatively easy. As a  matter of fact, I'd highly recommend Darkplaces; it's a pretty good engine. It has a lot of modern features like HDR and Bloom and a lot of stuff I haven't the first clue about. Have a look at Nexuiz for an example of what it's capable of. Gravity and physics settings are build right in.

UT engines aren't half difficult either, although I'm not aware of any games based on them (other than UT)

 Tremulous based on the Quake III engine reminds me a bit of Freespace 2. And substantial modifications to that might be a more reasonable goal than say, building from the engine up.
« Last Edit: June 14, 2007, 03:04:07 am by Mars »

 

Offline jr2

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No kidding... me too.  Trem reminds me a bit of FS... think of the Dragoon, for instance.  :D  Ya, an FS mod for that might be easy (er).

 

Offline S-99

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Magnetic boots and a jetpack is a must, you could have try integrating an fps with 3 dimensions instead of two. That is instead of just x and y, but also include a z. So instead of you're player being limited to forward, backward, left, and right, they could go up and down as well. And no normal fps games like hl2 don't really have that freedom for up and down. The game that did this the best in my book was Axis by Jamie. It's a fps where you build you're own mech and stuff, but you're never walking, you're always boosting around everywhere utilizing the x, y, and z dimensions freely.

Of course i'm not saying use the axis game engine, or make the fs fps fast paced like axis, nor have so much freedom in all dimensions. I'm saying you could easily get some ideas by checking it out.
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Offline jr2

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...Apparently, you've never had the pleasure of playing Tremulous.  http://tremulous.net

 

Offline Maxwell

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Silly question from a non-programmer: 
About how much work would it take to make freespace2 look like a rudimentary FPS game (think quake1-ish) ?

 

Offline Bobboau

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slightly more difficult than making a fully functional space elevator out of nothing but spaghetti and scotch tape.
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Offline Black Wolf

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You could do Wolfenstein 3d easily enough. Just restrict movement and rotation on the Z axis. and model a big Nazi castle.

Bad Guy AI might be a bit dodgy though.
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Offline Wobble73

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You could do Wolfenstein 3d easily enough. Just restrict movement and rotation on the Z axis. and model a big Nazi castle.

Bad Guy AI might be a bit dodgy though.


Too right! They would be bouncing off the walls as the collision detection is so borked!
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Offline Topgun

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what about battlefront?

 

Offline jr2

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For those who haven't, go d'l Tremulous, then come back here and tell me what you think... I think you'll agree that it might be a good solution... anyways, check it out, heck, it's only < 100MB!

  
what about battlefront?

What about Battlecruiser Millenium?  :nervous: