Author Topic: Freespace FPS  (Read 9493 times)

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Offline S-99

  • MC Hammer
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  • A one hit wonder, you still want to touch this.
Don't give the Smart any excuses to come back here.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline jr2

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So, anyone check out Trem yet?  :p

 

Offline S-99

  • MC Hammer
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  • A one hit wonder, you still want to touch this.
You know one great engine that's easy to mod is the duke3d engine.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Wobble73

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  • Reality is for people with no imagination
    • Steam
So, anyone check out Trem yet?  :p

Yes I have checked Tremulous out, (before it was mentioned in this thread actually). It seems all right, however it is purely a multiplayer and I got a little bored of going around taking out automated defenses, (as I was not online at the time). It could do with a single player campaign I think, with a decent storyline it would be pretty cool, as for the engine? It's based on the Quake III engine, so why wouldn't you just mod Quake III instead of Tremulous.
Who is General Failure and why is he reading my hard disk?
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Ambition is a poor excuse for not having enough sense to be lazy.
 
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Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
I found it unimpressive. Went back to playing Natural Selection.
Anything worth doing is worth analyzing to death -Iranon

 
What about the Doom3 Engine? I know one of the biggest problems with the D3 engine is that all games based on the engine look to similar, but I actually think that that look would actually do well with FS. Plus Doom3 has great potential for atmosphere (shadows and light are almost unparalleled IMO). And just take a look at what was done with Prey for zero/low-g combat and "magnetic" surfaces.
Derek Smart is his own oxymoron.

 

Offline Vasudan Admiral

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    • Twisted Infinities
Well they're years and years old, and I don't really intend to do anything more in that area, but it was quite fun at the time:









The fenris is approximately to scale. Ahhh good times. :D
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Unknown Target

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  • Push.Pull?
Well there's already a Descent mod for Doom 3, I don't see why an FS mod wouldn't work :)

Although why is the Doom 3 mod community so small? There hardly seems to be any actual mods for it.

 

Offline Maxwell

  • 25
Wow, for some reason the old Fenris looks alot larger than I would have thought.
Then again I never did read much of freespaces fluff materials.

  

Offline jr2

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yeah, well, your own fighters are frakkin huge... so are most modern fighters... you could pretty much stand, or at least crouch, in the engine exhaust port...

 

Offline Colonol Dekker

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  • Aken Tigh Dekker- you've probably heard me
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And this mod doesn't have a page here why??
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline Black Wolf

  • Twisted Infinities
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Probably because...

Well they're years and years old, and I don't really intend to do anything more in that area, but it was quite fun at the time:
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline bizzybody

  • 29
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yeah, well, your own fighters are frakkin huge... so are most modern fighters... you could pretty much stand, or at least crouch, in the engine exhaust port...

Not quite so big. ;) The F-16 is actually fairly small. The F-14 Tomcat was farging HUGE, so is the F-15. the F-18 falls between the 16 and 15 in size. Then there's the F-111A, even larger than the F-14- with side by side seating and an ejectable cockpit module.

A fighter for use in space would have to be at least F-111A size to accomodate things like a self contained life support system and fuel, if it's not using something like a fission reactor or antimatter for power. Fusion reactors would require lots of Deuterium and Tritium. Being isotopes of hydrogen, they're rather difficult to store in large quantities.
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline jr2

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Large is relative.

Bunch of blah, blah, blah:

Quote
F-16 Specifications
Primary Function Multirole fighter 
Builder Lockheed Martin Corp. 
Power Plant F-16C/D:
one Pratt and Whitney F100-PW-200/220/229 or
one General Electric F110-GE-100/129 
Thrust F-16C/D, 27,000 pounds(12,150 kilograms) 
Length 49 feet, 5 inches (14.8 meters) 
Height 16 feet (4.8 meters) 
Wingspan 32 feet, 8 inches (9.8 meters) 
Speed 1,500 mph (Mach 2 at altitude) 
Ceiling Above 50,000 feet (15 kilometers) 
Maximum Takeoff Weight 37,500 pounds (16,875 kilograms) 
Quote
F-15 Specifications
Variant C/D models E/F models
Primary Function Tactical fighter. Tactical Bomber 
Contractor Boeing (McDonnell Aircraft and Missiles Systems)  Boeing (McDonnell Aircraft and Missiles Systems) 
Power Plant Two Pratt & Whitney F100-PW-100 turbofan engines with afterburners, each rated at 25,000 pounds engine ( 11,250 kilograms)  two Pratt and Whitney FIOO-P-220 turbofans each rated at 14,670 lb st (65.26 kN) dry and 23,830 lb st (106.0 kN) with afterburning or,
after August 1991, two FlOO-PW-229 each rated at 17,800 lb st (79.18 kN) dry and 29,100 lb st (129.45 kN) with afterburning; 
Length 63 feet, 9 inches (19.43 meters).  63 ft 9 in (19.43 m) 
Height 18 feet, 8 inches (5.69 meters).  18 ft 5.5 in (5.63 m) 
Wingspan 42 feet, 10 inches (13.06 meters)  42ft 9.75 in (13.05 m) 
Wing aspect ratio  3.01 
Wing area  608.00 sq ft (56.48 m2) 
Speed 1,875 mph (Mach 2.5-plus).  1,433 kt (1,650 mph; 2655 km/h) maximum level speed 'clean' at high altitude
495 kt (570 mph; 917 km/h) cruising speed at optimum altitude 
Ceiling 65,000 feet (19,697 meters).  60,000 ft (18290 m); 
Operating Empty Weight  31,700 lb (14379 kg) 
Maximum Takeoff Weight 68,000 pounds (30,600 kilograms).  81,000 lb (36741 kg) 

Quote
F-14 Specifications
Function Carrier-based multi-role strike fighter
 
Contractor Grumman Aerospace Corporation
 
Unit Cost $38 million
 
Propulsion F-14: two Pratt & Whitney TF-30P-414A
turbofan engines with afterburners;
F-14B and F-14D: two General Electric F-110-GE-400
augmented turbofan engines with afterburners

 
Thrust F-14A: 20,900 pounds (9,405 kg) static thrust per engine;
F-14B and F-14D: 27,000 pounds (12,150 kg) per engine 
Length 61 feet 9 inches (18.6 meters) 
Height 16 feet (4.8 meters) 
Basic Weight approx 43,600 pounds 
Maximum Takeoff Weight 72,900 pounds (32,805 kg) 
Wingspan 64 feet (19 meters) unswept,
38 feet (11.4 meters) swept 
Reference wing area 565 sq ft. 
Wing aspect ratio 7.28 
Ceiling Above 53,000 feet 
Max G 6.5 
Speed 1,584 mph (2,548km/h) Max. speed at 40,000 ft (12,200 m)
Max Mach Number = 1.88
Cruise Mach Number = .72
Carrier Approach Speed = 125 kts 
Fuel 16, 200 lbs. Internal fuel
3, 800 lbs. External fuel 
Maximum range 1,600 nm (2,573km) 
Mission Radius 500 nm (930 km) Hi-Med-Hi strike profile
380 nm (700 km) Hi-Lo-Lo-Hi strike profile 
Airfield 2,500 ft. Field takeoff distance
2,400 ft. Field landing distance 
Crew Two: pilot and radar intercept officer


Piccies!!:





« Last Edit: June 23, 2007, 03:44:42 am by jr2 »

 

Offline lefkos

  • 28
  • your Hardstyle music producer
Well they're years and years old, and I don't really intend to do anything more in that area, but it was quite fun at the time:









The fenris is approximately to scale. Ahhh good times. :D

wow..
if they throw the collosus in game...
Music is an expression of our inner creativity.

 

Offline Vasudan Admiral

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    • Twisted Infinities
I was thinking the same thing at the time. :D



I would only ever dare go as big as the Orion though. A colossus in battlefield would just look like a boring surface stretching as far as the in-game eye can see in every direction. ;)

And about the fighter size, well I agree that any FPS would have to use the correct scale in order to feel right, I don't think some of you realise just how big that means stuff would be. Yes modern day fighters can get pretty big, but they're also quite...... flat. :p



BTW, while I'm here, I may as well show the last thing I did do for the mod - just in case anyone starts their own or whatever:

http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Battlefield/WeaponDesigns1.jpg

http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Battlefield/WeaponDesigns2.jpg

And don't ask me about the gun designs - I think designing ships for so long has warped my mind a bit there. I over-greebled the guns.  :nervous:
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Water

  • 210
And don't ask me about the gun designs - I think designing ships for so long has warped my mind a bit there. I over-greebled the guns.  :nervous:

Errr... I think you are right - for some reason the second one looks like a starship (page 1)
« Last Edit: June 23, 2007, 09:01:30 am by Water »

 

Offline jr2

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They're just customized weapons... :D