Author Topic: FREESPACE: NEW AGE mod  (Read 4606 times)

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Re: FREESPACE: NEW AGE mod
Currently, its just FS2 Models with Stock FS2 skins..and i hope it stays that way, HTL models are a waste of performance on game like HW2, and detracts attention even further away from the main goal, actually completing the mod. Bear in mind, if you want to implement HTL models, you also have to rehod, and re-hardpoint all those models. That kind of process takes a lot of time away from real development. Especially when the mod is still missing ships, and some other misc stuff needed for completeness.

 

Offline Rico

Re: FREESPACE: NEW AGE mod
On top of that, i don't think HW2 can support such high quality models, the engine isn''t 'new', also it was developed to allow alot of large ships at once, so high detailed models with HTL would chew up resources for breakfast  :eek2:. Thats assuming that HW2 even supports HTL  :drevil:

  

Offline S-99

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Re: FREESPACE: NEW AGE mod
HTL just stands for the high quality models in fs-scp (idk why the hi-poly models in fs2 are called htl models when they have nothing to do with htl itself, a new naming convention has been suggested to not confuse people, but people stuck with the htl name because it's what everyones use to calling the hi-poly models). As far as hw2 supporting htl (hardware tiling and lighting), it more than likely does. Hardware tiling and lighting has been around for a long time. And it's not such an extremity to not have htl in use. It's whether or not you have it on your graphics card or not that's the main decider (and that's only with old graphics cards) whether a game can automatically take advantage of it or not.
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