Author Topic: Suggestions  (Read 2716 times)

0 Members and 1 Guest are viewing this topic.

Offline SKYNET-011

  • 28
  • O_o
Burst Fire-
Weapons that fire in bursts of # at a time.
$Burst=Shots per burst where burst uses normal weapon stats IE reload time.

Chargeable primaries-
Weapons that charge up for increased firepower and ammo cost.
$Chargeglow=anim

Homing primaries-
Primaries that lock on to the selected target. This + Charging could be useful for the Starfox mod.

Warmup for primaries-
Primaries that need to warm up to fire(miniguns\charged plasma)
$Warmtime=seconds
$Warmsound=sound

Are there any buttons for sliding(like some shivan fighters do) yet?
Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

  

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
For sliding, you just configure in your options which buttons you want, and then create the table values for allowing horizontal / vertical movement (the speeds are set to 0.0 to disable it in most fighters).

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
buttons yes, axes no, i want axes :D
« Last Edit: July 07, 2007, 03:20:38 am by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂

 

Offline GenericCorvette

  • 26
  • Lolikyon~!
Burst weapons are already possible on multi-barrel turrets if you use $Swarm.
http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Swarm:

I don't know if it's possible to use $Corkscrew with primaries yet.
:|

 

Offline Kaine

  • 27


Here.

i love you man.

I think chargables would probably be better implemented as secondary weapons and we keep primaries as "hold trigger for rapid fire" style.

 
 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Dunno...I?m more of a fan of something more universal but equally (if not more) intimidating:

http://www.thearma.org/essays/100_0982.JPG

PIC FROM HERE:
http://www.thearma.org/essays/2HGS.html
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
I would like them as secondaries, as well :D

Snail's axes can be primaries.
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
I did implement lateral axes in HEAD.  The joystick kind.  Dunno how to do the other kind, or that crowbar. :lol:

1.  It's in HEAD only, because the change breaks your existing pilot file (if created with an older build).
2.  It won't be added to stable until taylor's pilot code / 3.7.

Hmm... bursts, interesting idea.  I wonder if one could do them with some combination of $Shots and cycle, maybe combined with this corkscrew idea.  Think I'll go do some experimenting.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
I'd like to see a change to beams so that fire duration can be variable.  To clarify, it would allow the player to maintain a player-primary beam for as long as desired (or until weapon power is drained).  There is a way to hack this at present, by eliminating charge up and charge down times (or making them quite short), (virtually) eliminating fire wait, and making beam duration very short.  However, this gives a rapid pulsing effect that doesn't really resemble a single beam, and the sound isn't perfect (though adding "stream" to the weapon's flags helps).  What I'd like is to allow the use of "-1" for beam duration, which would force this variable mode to enable.  This would allow the moder to re-introduce charge-up and charge-down times and sounds.  Not sure how the AI would use it though.
The Trivial Psychic Strikes Again!

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
you could probibly make a gun that uses alot of energy so you can only fire 3 or 4 times before your out of energy, and then make the energy charge really fast. not sure if that last part is possible yet.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN