Author Topic: MediaVPs Stability  (Read 13289 times)

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Offline TrashMan

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Do destroyed version of subsystems count towards subsystem total????
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Offline Mobius

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Pseudo-back on pseudo-topic, what about this:

              _____
             |         |   <--- original turret.
              \ ___ /    <--- "hole", with proper textures, that appears when the turret is destroyed.
               
I can't model, but I think that something like this is possible with object substaction(used in order to create the hole).

Hey, I'm an artist! :lol:
   
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Offline akenbosch

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@Trah: no, submodel total. you can have turret01, and turret01-destryoed. only one is recognized by the game as a subsytem because only one is defined as a subsytem in the table.

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snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline TrashMan

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ERmm...No offence akenbosch, but I think I'd like and answer from the Code-Wizzards...since, you know...they know the code like their back pocket... And methinks you got the question wrong.
Nobody dies as a virgin - the life ****s us all!

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Offline akenbosch

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i do too, but its the best one i can give after reading the code.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Snail

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@Trah: no, submodel total. you can have turret01, and turret01-destryoed. only one is recognized by the game as a subsytem because only one is defined as a subsytem in the table.

The way I see it is that they do count towards the subsystem total, or I may just be trippin'.

  

Offline akenbosch

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lets ask goober.


goober, do destroyed subsytem models (like turreto1-destroyed), which do not count as subsytems in the pof or table file, count twoards the subsytem total, or the submodel total?

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Mars

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Some things never change

 

Offline CP5670

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There might be something funny going on with the Medusa, but I can't say for certain. Although I have only tested it two or three times, I'm getting the feeling that mission 9 in PI is harder with the media VPs enabled than without them, and this would be the obvious cause. It may explain why some people find it much harder than others.

Has anyone else noticed anything strange with that model?

 

Offline TrashMan

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Hm...not really....but then again I dont' use the Medusa much. But some models are definetely bugged..

The most heavily bugged one is the Stasis - half it's faces have NO colission detection. I've seen shots and missile go right trough it.. makes those "destroy the convoy" mission awfully difficult to boot!

8 apollos attacking 1 statis...it took them forever to kill it...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Col. Fishguts

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Has anyone else noticed anything strange with that model?

Not really, and I've played around with it quite much. Are you referring to non-solid geometry ?
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Offline CP5670

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Yeah, it seems that they may be harder to kill than usual. I have not actually seen this directly though and the model may well be fine. Just a hunch given what we're seeing with some other models here, like the Satis.