Poll

What should I do?

Give the fighters a top speed
7 (18.9%)
lower their maneuverability
9 (24.3%)
Not do a Newtonian mod
12 (32.4%)
anything else you can think of?
5 (13.5%)
just make it a pain to dogfight
4 (10.8%)

Total Members Voted: 37

Author Topic: darn dogfighting in newton  (Read 4067 times)

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Offline Topgun

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darn dogfighting in newton
as some of you may know, I am making a Newtonian mod. I have come into a problem. when you dogfight a maneuverable fighter it becomes too hard and in the end it is boring. they just move too darn fast. what should I do about it?
« Last Edit: July 19, 2007, 10:44:57 am by Topgun »

 
Re: darn dogfighting in newton
so in effect something like the turkey has the maneuvability of the bat. well, i guess all you can do is make all the really maneuverable fighteres less maneuverable. damn i hate that word.

 

Offline Topgun

  • 210
Re: darn dogfighting in newton
so in effect something like the turkey has the maneuvability of the bat.
not really. the problem is when you have to go against a dragon or some thing. it moves so freaking fast no matter how low I put it's accel. Oh the cons of newton!!

  

Offline Ghostavo

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Re: darn dogfighting in newton
Is variable acceleration possible?

For example, as your speed gets higher, the acceleration in the same (general) direction you're heading gets lower and tends to 0 as it aproaches some kind of top speed. In theory it would make the fighters have a top speed but it harder to notice when compared to the original FreeSpace.

The only problem is that it would not be truly newtonian and turning 90º would be a pain.
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Offline Topgun

  • 210
Re: darn dogfighting in newton
Is variable acceleration possible?

For example, as your speed gets higher, the acceleration in the same (general) direction you're heading gets lower and tends to 0 as it aproaches some kind of top speed. In theory it would make the fighters have a top speed but it harder to notice when compared to the original FreeSpace.

The only problem is that it would not be truly newtonian and turning 90º would be a pain.

Thats what I thought of, but I heve yet to find a way to do so.

 
Re: darn dogfighting in newton
Your main weapon will be long-range secondaries. There have been a few coders who made guns that track your target, but this isn't necessary. All you have to do is give the player long-range, fast heatseekers that act like a target-tracking gun.

Basically, you'll have to create new weapons to compensate; maybe a high-damage, high-rate-of-fire primary would do the same job.

Quote
it moves so freaking fast no matter how low I put it's accel.

The acceleration value is counterintuitive; the lower the value, the higher the acceleration. So lowering the value isn't going to make your ships accelerate slower. Try raising it.

Quote
For example, as your speed gets higher, the acceleration in the same (general) direction you're heading gets lower and tends to 0 as it aproaches some kind of top speed. In theory it would make the fighters have a top speed but it harder to notice when compared to the original FreeSpace.

Perhaps a slow-recharge afterburner; once the burner is worn out, your acceleration is much slower. Just a thought. I think that the target will have enough time to accelerate to high speed regardless.

I'm interested in any kind of newtonian development in FreeSpace; it always bugs me how ships travel slower than bottle rockets.

 

Offline Topgun

  • 210
Re: darn dogfighting in newton
Quote
it moves so freaking fast no matter how low I put it's accel.

The acceleration value is counterintuitive; the lower the value, the higher the acceleration. So lowering the value isn't going to make your ships accelerate slower. Try raising it.

[

*slaps Mustang* I know that!


and I think always having to use the afterburner will get annoying...

 
Re: darn dogfighting in newton
It may be that the GTA engineers didnt like Newtonian physics and installed retroboosters and other stablizing methods into their fighters....
Just don't give away the homeworld...

 

Offline Eishtmo

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Re: darn dogfighting in newton
I've always wondered if it had something to do with the intrasystem drive all the fighters have.  Perhaps it created a kind of "gravitational drag" on the fighter.
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Offline jr2

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Re: darn dogfighting in newton
That's what I've always supposed...

 

Offline Davros

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Re: darn dogfighting in newton
copy i-war

 

Offline Excalibur

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Re: darn dogfighting in newton
ULTRA manueverable heat seeking tempests!!! ;)
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Offline Topgun

  • 210
Re: darn dogfighting in newton
copy i-war

I have never played I-war. what is it like?

 

Offline castor

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Re: darn dogfighting in newton
It has aim-assist  :ick:

 

Offline Kie99

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Re: darn dogfighting in newton
ULTRA manueverable heat seeking tempests!!! ;)

That's a good idea....you could also give the player some kind of weak beam weapon.  Would make it easier to hit things.
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Re: darn dogfighting in newton
but it obstructs your view every time you fire it. the beam charge ani would have to be quite small

 

Offline Excalibur

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Re: darn dogfighting in newton
Once I managed to make it small enough so that they were just small glows on either side of a Ulyses ( I forgot how to spell it). It's fun, especially sweeping the fighters and watching them get knocked off course.

I also did make the tempests - 30 degree radius so they weren't too "invincible"

Another funny thing - unlimited Rockeyes at a fast fighter - watch as it alternates between trying to dodge the hordes of missiles! ;)
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Offline jr2

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Re: darn dogfighting in newton
Ulysses... and a fighter beam shouldn't knock other fighters around as much as an AAAf or normal beam.

 

Offline S-99

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Re: darn dogfighting in newton
You so need to make a long or medium range flak gun for fighters. Those track enemy fighters good, and shake them up a lot. Need i mention make interception really cool.
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Offline akenbosch

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Re: darn dogfighting in newton
beams are energy...and cant knock you around unles its actualy a stream of flaming compressed gas. but flak, on the other hand, is artillery in space.

Burn the sucker out of the sky!
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