Hi there,
Yesterday i started to play Freespace 2 again, with the Aeos Affair Campaign.
It runs fine, until the mission, where you have to fight a Shivan Ravana.
After i get closer to the ship i get crazy graphics and a few seconds later (~30) i get an Error Message with "Abnormal Termination".
After this error repeat in the next try i open the Mission with FRED2_OPEN and activated the "Show Models" option, after i get closer to the Ravana Ship again, it disappeared and i was only able to see the turrets. I disable the mod command and try to create a new mission only with a ravana and the player ship. The same problem in Fred and InGame

Afterward i disable the "-fredhtl" command line and the Ravana was visible after i move the camera close to this ship. After i switch from OpenGL to Direct3d8 in the Video Tab, this Ship and this mission was fine and hasn't a crash.
So it seems that this is an Problem in OpenGL and Hardware Transform & Lightning. But i played Freespace 2 some time ago, the same Version and haven't any problems with the Game (but i don't know if i played with OGL or DX8 last time), so why i've get those graphical errors, i search in the search function and don't find anything about such problems?

And yes, the Ravana is the only capital ship with such problems so far. But i don't tested Typhon, Sathanas and Colossus, yet.
SCP Launcher Flag Options (Launcher Version 5.5c)
E:\FreeSpace2\fs2_open_3_6_9.exe -mod Mods\Aeos Affair -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -noscalevid -missile_lighting -dualscanlines -targetinfo -rearm_timer -ballistic_gauge -3dwarp -warp_flash -fov 0.39 -ambient_factor 10 -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 12.8 -no_emissive_light
SCP Launcher Video Options (Other FSAA or AF Settings haven't no effect in this problem)
Graphics: OpenGL
Resolution: 1024x768
Color Depth: 32 Bit
Texture Filter: Trilinear
Anisotropic Filter: Off
Anti-Aliasing: Off
General Settings: High
[X] Use Large Textures
[X] Fix font disortion problem
In-Game Ravana on OpenGL at 2500 Meters.

In-Game Ravana on Direct3d8 at 2500 Meters.

Ravana in Fred2 with HTL enabled.

Ravana in Fred2 without HTL.

So, what's missing? My System? Here is it:
CPU: AMD Athlon 64 4000+
RAM: 2 GB DDR2-533
GPU: Nvidia GeForce 4 Ti4200 128 MB
Soundcard: Creative Soundblaster Live! 5.1
OS: Microsoft Windows XP Professional Service Pack 2
DirectX: DirectX 9.0c (June 2007)
I'm using the FS2_Open 3.6.9 Release Builds with 3.6.8 Zeta MediaVPs.
I hope somebody can help me. Is something missing what you need to solve this problem (errorlog?), please say it

Greetings
Deepstar
