Author Topic: B-Wing (WIP)  (Read 10449 times)

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Offline Tempest

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I've been asked to focus on priority 1 models instead of adding to The List. So here.
"... and the klingons also were the soviet's space program. i mean can you really believe that a bunch of communist farmers can make rockets like that?"
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Offline brandx0

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Damn that's a thing of beauty.  Is there any possibility, however, of perhaps optimizing maybe a thousand or so polies out of it?  If possible, that is.  Perhaps on some of the guns?
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Offline Harbinger of DOOM

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6482 polys? Damn, thats more than some capital ships!
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Offline brandx0

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It's not too bad actually, our baseline for fighters like this is around 5-5.5k
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Very nice. I don't see anything wrong with it, but perhaps the polies might slow down some computers a bit.



Edit:  Also, Truespace isn't necessary for modeling, and neither is purchasing the full version.  3.2 is available freely and still capable of making models.  There's also Blender, 3ds Max, Wings3d, Sketchup, Solid Modeling applications, etc...


but you most buy everything for modelling full version

 

Offline MetalDestroyer

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Very nice. I don't see anything wrong with it, but perhaps the polies might slow down some computers a bit.
If you see the actual spec we could have in this year 2007, having such poly for fighters won't decrease performance since Dual Core/Quad Core and the actual GPU have enought  power to support those beauty. Ok, we have people we are still with their old specs and can't afford to buy a new spec.

And in this case, it would be a little disappointed to not use the potential of the SCP engine capabilities with higher end spec. However, they still can make low poly for LOD 1/2/3.

 

Offline Topgun

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you know, I think we should make all of our models for the future!!! I mean soon every one will have 8800gts's right? who cares if it runs slow on computers now, Fate of the Galaxy isn't out now!

 

Offline Tempest

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Oh come on. Backwards compatability is only tolerable to a point. I suppose we should make SWC run under DOS, too, since someone might want to play it with DOS but can't afford a new computer?

Really, if we use efficient textures and LODing, there won't be much a difference for the user. The HT&L engine is optimized to allow us to put a lot of detail into our models.

This B-Wing is BARELY more highpoly than most of the HT&L fighters. You know why the colossus gives your computer a framerate hit? Because it uses a huge number of textures. It's low polycount doesnt offset it. People should stop whining about large polycounts, which really, aren't even that excessive.

Also, it IS a valid point that the mod won't come out for probably at least another two years. By that time, the models we're using won't be in any way unreasonable compared to other modern games. Game companies purposefully design games based on future expectations of technology, and we're doing the same. We're putting enough detail into our models so they look accurate.

If you really want, make your own B-Wing.
"... and the klingons also were the soviet's space program. i mean can you really believe that a bunch of communist farmers can make rockets like that?"
-Axem

My photobucket: with all my shiny new stuff on it! http://s118.photobucket.com/albums/o116/Tempest_77/

 

Offline Shade

  • 211
Yeah, the engine actually handles high polycounts quite well. Texture rendering and computing shield collisions (though Bobboau has some ideas on improving that one... by orders of magnitude, from what I hear) are bigger performance issue.

And the thing about polycounts is that as long as the LODs are well done, people can lower them on the fly using the model detail slider in options - Which doesn't actually reduce model detail up close, it just makes lower LODs kick in earlier, so you still get all the details when you're skimming the hull of a Star Destroyer or ramming a poor unshielded TIE. So basically, model for high-end systems, and people with low-end systems can adjust their settings to match and all will be well, as the detail options are there for a reason.

Also, there are a few things that can be done to cut on-screen polycounts without actually changing the models. You probably know about them already but I'll mention it anyway on the off chance you don't: In ships.tbl, the "POF target file" and "POF target LOD" options can be used to specify which model and LOD are used for the target box model, which can potentially cut several thousand on-screen polys when a very detailed ship is targeted. And for larger ships, detail boxing can do wonders for areas that need particularly intricate modelling, essentially working as a kind of local LOD.
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Offline Turambar

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what better way to celebrate getting my hands on a model than to add smoothing and do a fancy render!
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
just a quick question:  What's LOD stand for?
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline jr2

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Hmm, let me wager a guess:  Level Of Detail

 

Offline chief1983

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Yup.  It's the mechanic where the further away a ship is from you, the lower quality model it uses for it.  A POF contains 4 or 5 of them for each ship, and you set a distance in the table file.  The distance can be modified with the model detail slider in the graphics settings too.
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ah, so that's why the lights on the sides of the diemos look like a big white blur until I get up close.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline jr2

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Set all your detail settings sliders to max in the Options (F2)... if you get problems, back a few of them down.

 

Offline Turambar

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10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Hades

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Awesome. :eek2:
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----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
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Offline Col. Fishguts

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I was gonna complain that the leading edge of the main wing needs to be more rounded-off, but you just fixed it :)
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Very nice. I don't see anything wrong with it, but perhaps the polies might slow down some computers a bit.
If you see the actual spec we could have in this year 2007, having such poly for fighters won't decrease performance since Dual Core/Quad Core and the actual GPU have enough  power to support those beauty.
Not many people have DC/QC.  Most people have Pentium 4s.   But it doesn't matter, the thing that lags a computer most is textures, as they are quite big.  Poly counts don't really do much, as they're way less of a size, and usually alot more optimized.

I sure earned it, didn't I?  :P

 

Offline Turambar

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texturing will begin when i get home from work at about 9PM EST

i'll be posting WIPs
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D